Antonioya writes:
As you know, I'm working with Daniel (@_pepeland_) to improve Grease Pencil support for 2D animation.
We want to post an update of the status of the project. This is only a sneak peek of new features.
During last months we analyzed the tools and we have made a lot of progress. Now we have a new system of layers, palettes, colors and drawing brushes like other 2D animation tools.
Daniel has been working to find the best workflow to improve 2D animation while I was developing the new code.
This demostration doesn't use my GP add-on. I'm working in the add-on to adapt it to the new Grease Pencil v2 features. We have decided to move some features from the add-on to C code.
I have created a small video (see below).
More info in the next weeks.
Antonio
https://youtu.be/9hmZTedcXrM
8 Comments
HI,
thank you for this great work!.
I think it's a small step for you developers - but a great step for blender.
One of the most interesting features which began with just a sketching tool and finally became a big feature enabling 2D animations, just "like other 2D animation tools" ... well, the word "just" is a understatement, because we know how big the potentiality of Blender and it's community is.
Looking forward to a new Blender Open Source movie which is based on 3D / 2D mixed animation promoting the development of the Grease Pencil Tool.
So exiting ! - I am very much looking forward to this.
As of now, rendering out grease pencil animations is a bit awkward. Have you considered making grease pencil part of the normal render ? maybe as a node in the compositor for overlaying and integrating in final output ?
are you ever going to release any of these grease pencil stuff? i have been watching those videos since ages ,
anyway , its awesome work man ,, keep it up , looking forward to it , and egarly waiting for gpaddon
Regards,
Pratik
Yes, I want release al new Grease Pencil 2.0, but there are reason why I don't release anything yet. The patch is on heavy development right now, and if I release something, maybe tomorrow you need to change all again. For example, I had to recode my add-on to adapt it to new GP v2.0.
I'm developing all code in my free time, so I cannot use my limited time packaging new versions, solving people bugs and so on.
Anyway, right now, I'm working to publish the branch and share all the C code.
Thanks for your understanding!
Thanks Antonio for the reply
I can understand . It might be buggy.. And it's up to you to release it or not :)you can release buggy version too saying it's still wip and use it on your own risk . But again it's up to you man ....
I am just waiting for it .. i wanna test it . I wanna use it in actual production no matter how buggy it is ... Waiting for its official release
Good luck man
Thanks
So excited! Thanks for your lovely work!
Awesome work.