Dennis Haupt shares his rigging secrets in this tutorial.
Hello, my name is Dennis Haupt, I’ve been a Blender user for over eight years. Currently I am working as an animator, 3d graphic and Interface designer at InGAsys in Germany we are using the Blender Game Engine in combination with our software (InGAsys/ Intelligent Gait Analysis System) to visualize painful areas in the human body during walking based on measurement data.
I was asked to share some of my animation knowledge in a tutorial here on Sketchfab. I was often asked how I made the rig for the animation of my futuristic combat jet, so I chose this as topic for it.
Link
- Sketchfab Blog - Tutorial: Rigging and Animating a Combat Jet in Blender