You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Helium Rain - Creating game content with Blender


Follow the development of space sim Helium Rain in Blender on their dev blog.

Gwennaël Arbona writes:

Blender is an awesome tool for creating games, with excellent support for game engines, superb baking with Cycles and powerful modelling tools. Here is how we use Blender to create spaceships in our realistic space sim, Helium Rain - from blocking out a mesh to baking and shading.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.