Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

WhoBlend: When I discovered the power of Cycles rigging dependency

13

The mind boggles.

t86Ef

More on WhoBlend :)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

    • Probably meant 'cyclic' - e.g. when you rig obj A to get its rotation from obj B, which gets its rotation from obj A... infinite loop, cyclic dependency :)

    • NegativeNancy on

      I also liked the potential paradox idea, even though paradoxes are crap thought up by smart people. .

      I have been doing all of my rigging, modelling, texture painting, and animation in BI so far. My renders still look bad. I have never had a dependency cycle occur while rigging a character in cycles renderer. Cycles makes things look sooooo much better (on youtube), so wouldn't it make the dependency graph better too?
      Should certainly help animators to make... hang on, what exactly does cycles do?

      • Brian Lockett on

        Meh, you're right there. "Crap" indeed.

        Paradoxes are inconsistencies thought up by guys who think they're smart enough to outsmart reality, which always resolves, and while reality may bear our contradictions, it never contradicts itself.

        Not every consideration is a valid logical possibility, and paradox fail to refute this truth. They're always the product of a logical inconsistency, and once you address the flaw, the entire problem unravels--reality always resolves to a final result.

        Oy, now I'm all started! Hahaha!

        • NegativeNancy on

          buy me a couple of drinks and i will explain why going back to kill your grandfather won't make you disappear (either in an arbitrary time period after doing so, nor at all...) eventually humans will figure out how to outsmart reality.. oh, wait, they already have.

          hang on, you posted twice while i only have one hand ! im holding my baby in one arm and carefully typing with the other.. how dare you be faster than me!!! i bet you even use more than one finger!

      • Brian Lockett on

        Oh, and I think what Cycles does is helps you get your productions rolling, thus the name.

        Like, if you're ever stuck on a project with artists' block, you hit Cycles and it clears it all right up in your head. It's called a renderer because it helps render your imagination for you.

        ;) *wink*

        • NegativeNancy on

          yes, it DID take that long to type with one hand.

          jokes aside, i started using cycles seriously when Bartek Skorupa did his wood shader presentation. i am a sucker for random map generation and procedural textures. but i still scream FTW NPR ALL THE WAY111NO I MEANT !!!!!!!!

  1. Just. Can't. Keep. My. Eyes. From. Watching. This. Over. And. Over. And.
    I'm stuck in this paradox loop cycle.
    Made me late for work :S
    :)

    Really well done!

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×