Here's a tutorial for a basic movie effect: creating an atmospheric 'dust particles' effect.
Addicted to CG writes:
Hello ladies and gentleman my name is Panos and today I am here with another exiting blender tutorial! Have you ever been in a point where your artwork looks good but there is something missing that adds magic to it? Then why not trying to use particles floating around like Dust. Those particles not only look cool but also add a bit of magic short of feel to a scene. So now in this video tutorial you will learn how to make Dust particles in Blender Cycles 2.74 which is the latest version for now 13-06-2015. Now honestly feel free to try your own way but I think that was is quite efficient as it is kind of how Reynante Martinez does it. Now it is not that complex although the tutroial took like 27 minutes but once you know how to make Dust Particles you can make them in less than a minuet. Finally I hope that you all enjoyed my tutorial on How to make Dust Particles in Blender Cycles 2.74.
https://www.youtube.com/watch?v=SRDTHdKkeUY&feature=youtu.be
6 Comments
Why elaborate on creating dust particlles, when we have beautiful cycles fireflies for free :) :) :)
Ahahahahaha. That was a good one! I can't help myself from laughing.
X-D
Same here, made my day :)
Hehe :)
i wonder about memory, if one would use a flat surface mesh emitting light, perhaps 24 vertexes per circle or so.
as compared to a 1024x1024 bitmap with cycles node transparency. wouldnt the first be easier to setup and render a lot faster ?.
Or do i miss the point here about what is so special about hand painted particles perhaps ?
Theoretically speaking yes. But it wouldn't have the same result. I tried that option out a couple of times but I always had or too big particles around or too clearly visible hexagonal spheres. So I found out that this option works the best for me at least.