Jay Carter describes how he recreated a childhood toy in Blender.
This is my latest project, a Lego Technics dragster. I used to make this model when I was a kid, now I’ve built it virtually as well.
Completed from scratch using only Blender 2.70a, and rendered with Cycles online, via Ray Pump. Presented in an overblown, super-saturated style reminiscent of the Lego instruction booklets of the 70′s & 80′s.
8 Comments
Awesome! It reminds me from a 80's style Lego car I still have, which is just the inside of a car. The backside of this dragster looks exactly the same. And when you push it forwards, the cylinders of the engine will go up and down. :D
Thanks Nathan, and yes, the cylinders on this model move when you push it too. I'm rigging it to work as it should, and have done the steering, through the 3 universal couplings, and have rigged the wheels and 'engine' too, but getting the differential to work in any situation is proving tricky.
Brilliant. Think I'll have to dig out my old lego sets and start digitising them. Or maybe create some kind of brick library resource...
Take a look at LDraw: http://www.ldraw.org/
Dash and blast! hadn't seen ldraw before I started this - I created all the pieces myself! It's too much like cheating for me, to download all the pieces ready made an just arrange them, although I guess it would be far quicker to build complex models with lots of bricks.
Heh :) Well, it's not cheating if you build it from existing *real* bricks, so maybe it's not cheating if you build from existing virtual ones either? ;-)
That's cheating too! I never built from 'real' bricks, I made them all individually in a plastic injection moulder I built from scratch using iron I mined with a pick axe I made....
I concede your point.
Thanks Ray, I have kind of started my own library of pieces myself, as this model is created with duplifaces, it made sense. I'd be happy to see what kind of resource you can create...