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Tutorial: Car Rigging

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This tutorial by blazraidr will teach you how to rig and animate almost any car model.

The process will involve setting up various armatures with constraints and drivers, and will allow the car to follow along a designated path and drive on almost any terrain (as long as it's feasible in real life). All this with added drifting control and suspension simulation.

Part 1

https://www.youtube.com/watch?v=v_bgexISCSA

Part 2

https://www.youtube.com/watch?v=0JOp2WJvIkw

8 Comments

  1. Byron Kindig on

    That was amazing. Very complex, but you broke in down into manageable steps. Thanks for sharing your expertise with us.

  2. I'm having some issues with the path length and wheel rotation. On my model, all 4 wheels are exposed, no bodywork, so I'd like them to rotate at the correct speed per wheel. If I follow your example, they follow the path down the centre of the car, so all wheels rotate at the same speed, but the wheels are obviously offset from the centre, and your method does not allow for this. To get around this, I duplicated the curve, tilted the points by 90deg and extruded to the width of the wheels. The edges of this curve are now the actual path the wheels follow. By converting to a mesh, and back to 2 curves, I have the lengths that each wheel follows, and added custom properties and updated the drivers. All good so far, except that the path length divides equally over the length of the curve, it does not allow for the changing curvature, so if my curve starts straight before it curves, the wheels rotate at a different rate even on the straight. Any ideas?

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