PaulStormblader is using a Razer Hydra 3D controller with the Blender game engine to interact with an amazing real-time environment.
PaulStormblader writes:
I created a projector mapping installation of giant ice spikes - and lit them using Blender.
I reconstructed the ice using photos, and then textured each spike individually.
Two 3D view only, fullscreen viewports projected the scene from projectors.I connected it to my razer hydra, via a plugin I'm writing, so I could move lights and matte objects around to change the lighting in realtime in 3D.
I also did a few animated sequences to match music, or just look cool.Pre-rendering and playing out over VLC player would make sense, but most of what I did ran around 25fps on my GTX590 - and I never had enough time to do cool volumetric explosions or dripping paint stuff.
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*Writer bookmarks page under "Awesomeness that exists, just because we can"*
Neat!
What's the music? It's great. As is, of course, the project. This is one of the things I really like about Blender: the fact that anybody can take it and do things with it outside of the scope of the creators. Thanks for sharing.
Thanks! Music is a short mix of "Iced" by Nostalgia ( http://facebook.com/dnbnostalgia ) It's not released, aside from on these videos, but there's a club mix floating around somewhere - hopefully it'll be out soon!
what is the actual size of the spikes, and how did you create them ?
Topping out at 12' using over 6 gallons of water. Most were smaller.
Detailed info on making the spikes: https://vimeo.com/87725664
What a resourceful way to use the cold weather of Minnesota. :)
Nice job Paul. It was awesome to see this last month at the MinnBUG meetup.
This is one of those things I would have never thought of in a million years and is just amazing. Way to put the long winter to good use.
If it wasn't for MinnBUG, I wouldn't have had the code and plugin crash free before it all melted =) Thanks!