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Realtime GLSL Projector Mapping on Ice Spikes

8

real time ice spikes

PaulStormblader is using a Razer Hydra 3D controller with the Blender game engine to interact with an amazing real-time environment.

PaulStormblader writes:

I created a projector mapping installation of giant ice spikes - and lit them using Blender.

I reconstructed the ice using photos, and then textured each spike individually.
Two 3D view only, fullscreen viewports projected the scene from projectors.

I connected it to my razer hydra, via a plugin I'm writing, so I could move lights and matte objects around to change the lighting in realtime in 3D.
I also did a few animated sequences to match music, or just look cool.

Pre-rendering and playing out over VLC player would make sense, but most of what I did ran around 25fps on my GTX590 - and I never had enough time to do cool volumetric explosions or dripping paint stuff.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. What's the music? It's great. As is, of course, the project. This is one of the things I really like about Blender: the fact that anybody can take it and do things with it outside of the scope of the creators. Thanks for sharing.

  2. Nice job Paul. It was awesome to see this last month at the MinnBUG meetup.
    This is one of those things I would have never thought of in a million years and is just amazing. Way to put the long winter to good use.

    • Paul Eckhardt on

      If it wasn't for MinnBUG, I wouldn't have had the code and plugin crash free before it all melted =) Thanks!

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