Realtime GLSL Projector Mapping on Ice Spikes

PaulStormblader writes:

I created a projector mapping installation of giant ice spikes – and lit them using Blender.

I reconstructed the ice using photos, and then textured each spike individually.
Two 3D view only, fullscreen viewports projected the scene from projectors.

I connected it to my razer hydra, via a plugin I’m writing, so I could move lights and matte objects around to change the lighting in realtime in 3D.
I also did a few animated sequences to match music, or just look cool.

Pre-rendering and playing out over VLC player would make sense, but most of what I did ran around 25fps on my GTX590 – and I never had enough time to do cool volumetric explosions or dripping paint stuff.

Link

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