By Alexander Weide
Alexander Weide writes:
I want to share my latest work with you all, Hope you enjoy it, like I do. The Goal was to create a low light level picture with Cycles. The result is so amazing that i cannot hesitate to share it with you all.
Thanks for that piece of software. Blender got the best and fastest photo realistic renderer at the moment.
Facts to the Image:
- CPU calculated. Rendering with 1000 Samples path trace – Top to Bottom - Buckets ( rendering faster?!)
- RAM usage 7.61 GB of Ram
- Rendertime on i7 1 hour and 43 minutes
- Blenderfile Size 371 MB
- 4.6 Million hairs
Blender was not able to Render more than 1 mio hairs so i create the hairs inside Houdini. import via Obj File.
Same for the curtain. the cloth simulator don't give me the quality i need with all the extras which are connected to the curtains, hope there will be a working option in the future in Blender, to inter connect all simulations at once.
And one big wish... i read a article about different sampling zones in the digital production 2 years ago. I have to render the front part twice with larger amount of samples to get a less grainy picture. My dream is to draw or select different sampling zones by object or just by painting on the view.
Compositing in Nuke.
All textures from www.cgtextures.com
My personal site: www.facebook.com/Alexanders.Artwork.