2014 and 2015 are going to be great years for Blender! Ton Roosendaal just shared some of his plans, including:
- EU funding of €220,000 per year (with luck for two years).
- The launch of Project Gooseberry, the new Blender Institute open movie (a teaser website is now live).
- A list of projects and tools - many in the content/asset management and collaboration area.
- A list of full time and part time employees - the team is growing!
The scale and budget of these projects are unprecedented in Blender's history. Looking at the long list of team members, I can't help but feel that we're entering a new era of expansion and increased development. What is the part you're most excited about?
In the past 6 months, I’ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I’m also quite useful for other tasks – especially to help the Blender project to grow, become more professional and to get more developers on board.
Blender has grown as a community and volunteering project very well in the past decade, but the current user demands and our ambitions also require that we need more full-time developers on board. The past Open Movies have helped with that, and last year the Development Fund and gifts from sponsors allowed us to hire more people as well.