Blender Guru's Andrew Price presents a new video tutorial (and great image!) on the creation of a realistic bread model.
I always found food to be a rather baffling topic, so I decided to delve straight in and attempt to make realistic bread.
I photographed the bread textures myself, then modelled, textured, and lit the scene using Blender and rendered it with Cycles. Minor post processing with Magic Bullet Looks.
In this tutorial you will discover:
- How to use the new subsurface scattering feature
- How to model and texture realistic food
- Why Displacement and Normal maps are awesome