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BLUE

5

A project by Oscar Alvarado.

Oscar writes:

I'm experimenting some issues with the win version of my game and some issues about the linix distribution. Meanwhile, making 2 more games "RETRO Maze-O-Meter" and "RETRO Core Defender". Aaaaannd, meanwhile and taking my "pixel mood" in hands, this animated project called "BLUE A Pixel Space Opera". This intro will be part of an entire wevsodes animated series. One of the goals is "back" to the basic... the plot. What I can do with gfx restrictions. But no hardware or software today... gfx restricted limitations. As no facial expressions or complex armature moves. I hope you like it and one more time MANY THANKS!!!

"BLUE A pixel space opera" is a personal project made in BLENDER even the main edition (just the audio part and final A+V coding are made in LMMS and PITIVI). The main goal is to publish each week a mini chapter about one minute long. Basically I want to make a tribute to all the 8bits and chiptunes age. You know, the "nostalgia" strikes back ;)... and a personal try to tell a story, not just fancy gfx and spectacular sfx. May be this project can be made more easy in a pixel based soft, but I like a lot use Blender in any form I can imagine.

The plot... well, simple. A space soldier called CODY is the last survivor in the attack to the invaders mothership, commanded by PULSE. Before he can really escape, is intercepted by the enemy and after a supposed kill, he wake up in a strange world know as ATOMA. This world is dominated by a energy called BLUE. CODY was turned someway in to BLUE energy carrier after dead. The BLUE guardians and the invaders, now wants the "human battery".

CODY needs to resolve some issues to achieve his out from ATOMA.

Here starts the adventure.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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