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Blender by Numbers

3

gangnam_pixel_art

Blender pixel art by Blender Sushi!

Blender Sushi writes:

I was reading and studying some posts from this awesome Blender Scripting Blog and there is one topic that is pretty interesting to me: Pixels.

He wrote and proposed on how we could tell Blender to draw a pixel using Python. His example is quite clever and really open for interpretation. I did not get the whole thing yet, but they are interesting, especially the random pixel color it can generate.

I like to take his basic template on how to draw a pixel and try to elaborate or simplify further.

I want to think in term of 2D Computer Graphics ala Design By Numbers (John Maeda) and Processing, and also NodeBox.

Basically let's explore this "Draw A Pixel" idea using Python.

Link

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Chrome Monkey on

    Interesting use of Python. I'd like to see a comparison of this method vs a simple mesh subdivide and paint directly in edit mode in some practical applications, to get an idea of which is the quicker way to go and under what circumstances.

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