Blender pixel art by Blender Sushi!
Blender Sushi writes:
I was reading and studying some posts from this awesome Blender Scripting Blog and there is one topic that is pretty interesting to me: Pixels.
He wrote and proposed on how we could tell Blender to draw a pixel using Python. His example is quite clever and really open for interpretation. I did not get the whole thing yet, but they are interesting, especially the random pixel color it can generate.
I like to take his basic template on how to draw a pixel and try to elaborate or simplify further.
I want to think in term of 2D Computer Graphics ala Design By Numbers (John Maeda) and Processing, and also NodeBox.
Basically let's explore this "Draw A Pixel" idea using Python.
Link
3 Comments
Some kind of pixels in 3d? If has been made properly it can give a good splash for a new wave of retro games.
Interesting use of Python. I'd like to see a comparison of this method vs a simple mesh subdivide and paint directly in edit mode in some practical applications, to get an idea of which is the quicker way to go and under what circumstances.
I definitely love it!
A great practice =)