Blender by Numbers

Blender Sushi writes:

I was reading and studying some posts from this awesome Blender Scripting Blog and there is one topic that is pretty interesting to me: Pixels.

He wrote and proposed on how we could tell Blender to draw a pixel using Python. His example is quite clever and really open for interpretation. I did not get the whole thing yet, but they are interesting, especially the random pixel color it can generate.

I like to take his basic template on how to draw a pixel and try to elaborate or simplify further.

I want to think in term of 2D Computer Graphics ala Design By Numbers (John Maeda) and Processing, and also NodeBox.

Basically let’s explore this “Draw A Pixel” idea using Python.

Link

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