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Developer Meeting Notes, January 13, 2013

12

blender_logo_shinyThe weekly update from the Blender developers is here!

Ton Roosendaal writes:

Hi all,

Here's a summary of today's meeting in irc.freenode.net #blendercoders

1) Blender 2.66 status and planning

  • Sergey Sharybin proposed to remove the old compositor code from svn now. It's there as compile option still, but not needed or used anymore, nor supporting new color management code.
  • Ton Roosendaal: will do some "file flag" cleaning - for all the different .blend options we support now. It then will allow a formal definition of a 'template blend' too, which is like startup blend, but then you can have many.
  • Bastien Montagne presents translations for add-ons in Blender. Campbell Barton will review.
  • Ton has WIP code for "matcap" in Blender (sphere textures mapped on normals), this can provide a much faster and good looking GLSL shader option for "Solid" draw mode, especially useful for modeling and sculpt. UI control for this is still open, a proposal will follow this week.
  • Sergey will work on movie support in Cycles, and clean up color/alpha operations in compositor (to prevent premultiplied colors messing up too easily).
  • Sergej Reich expects to get his Bullet Branch in svn this week.

Documentation

  • Campbell volunteered to review. We need good user feedback on this too!
  • Ton did initial review of Jorge Rodriguez' GSoC (UI) project, and selected a handful of simple/compatible features that can merge too - but will first carefully check code.
  • Lukas Toenne has a new doc for PynNodes, an overview of the DNA/BKE structure, including the major changes and couple of remarks.
  • Brecht van Lommel will review the project, he hopes it can get in for 2.66 still.

2) Other projects

  • Bastien Montagne collected a list of fixes we need to do, which will break forward compatibility (old Blender reading newer files) when applied.
  • Bastien confirms Freestyle branch is on track for 2.67!

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

12 Comments

  1. Hmm, the matcap sounds a lot like litshperes which blender can already use. I guess it might be helpful for faster setup and support across more modes but would prefer to see concave support added.

  2. Hi all

    at first congrats for your hard work.
    I want just give you a friendly advice: you should now be aware about consolidating existing version and functions of blender because these last times, blender hat got many new features, but suffered a lot of regular regressions and bugs, which made it not really usuable for production projects...
    anyway, it's a wonderfull project and i'm sure it will become more and more better...
    regards

  3. hello!, does anyone knows if there are plans to implement the script constraints for bones? they are not compatible since 2.4 i believe

  4. For the startup .blend, why don't we have a daylight, overcast and night lighting set ups, put on layer 9 or something, like how UDK is doing?

    • You can change that for your own startup.blend, but I guess not anyone needs/wants that.
      I personally prefer the default behaviour with just a single lamp that can be easily changed.

      • I think what Wat is referring to is built-in assets accessible as presets, much like the Integrator has presets for handling common combinations of values for various global illumination schemes. It's not a bad idea if it gets more people on board, and I hope we can agree as to the notion that getting more people on board with Blender is a good thing to accomplish, both for the product and for the open-source community.

        • Thanks for clarifying.
          The article already described such built-in asset: "a ‘template blend’ too, which is like startup blend, but then you can have many."

          i was just suggesting for these startup blends to have a preset lighting setups, maybe even with an animated background. if you look at UDK's startup scenes, you'll immediately know what i'm talking about.

      • Now that I think about it, the Sky/Atmosphere panel picked up some similar interesting features around the 2.50 builds, with presets for simulating atmospheric effects in mountains or desert. So it's a good idea that also has precedent.

  5. Would love to see Blender in the Windows App Store (just upgraded to windows 8) and for it to support the auto-update feature (FINALLY!) that of course has been with 'nix systems since, as far as I can remember....

    =D

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