Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

8 Comments

  1. Overall is not bad but there's too much errors if his purpose is photorealism. He also needs to study how to proper setup VRay. It looks like he put low values to obtain a 20 minutes render.

          • 1) The small tripod chair next to the bed seems off due to the texture and a seeming lack of AO where it touches the floor. Play around with the texture and specularity values.

            2) As stated by another replicant, the vases seem kind of fake. You'd need to fiddle around with the material to get rid of the fake AO look.

            3) the pillows that are laying against the wall seem too stiff. They should bend a little, at least the top corners

            4) The dark pillows on the bed have some very sharp corners pointing up. None of my pillows, even seen from afar, have such sharp corners. Smoothening them manually would help.

            5) Where the blanket touches the ground, it actually seems to 'merge' into the ground for a bit. This could be due to a model glitch or false lighting/texturing. Shadows would fix this.

            6) Do you activate the lamps by pulling them, which would be cool btw, or did you forget light switches?

            7) Increase the samples of your render. Especially in the darker areas, you can see some noise artefact caused by Sample settings and AO.

            Here you go :). Hope this is helpful enough!

  2. The duvet is nice, but the collection of vases standing on the floor at the left has a very fake AO-only-render look about them. Or do they have no material assigned?

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×