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Video: Workflow of Digital Dictation


By AgenZasBrothers.

AgenZasBrothers write:

Hi everyone,

you may remember our last 3d animation for our client Grundig Business Systems. Now we've made another 3d animation for the same client. It's about the workflow of digital dictation.

All 3d work was done in Blender, rendered in Cycles and postproduction in Adobe After Effects.

Thanks and best regards

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Christos Georgakas on

    Very nice! cycles is getting really cool for things like that! good work guys my personal fav is the ending as a viewer mainly because of the motion and the dof!

  2. Extremely clean work. Good production values. Understated, but effective animation. I give it a thumbs up! ;)

  3. Very nice work! Love the renderings. One thing - the colour: it's all(most) grey - maybe client's wish but a nice touch of blue would give this commercial a more pleasant look. However - really got job guys! keep going!

  4. Very nice!
    Do you guys have plans to make another making of? I would be really interested to learn how you rigged the cables since I recently had a similar situation in one of my projects.

    • Thanks! I dont think that another making-of would be so interesting, because most of the workflow was the same as in the other video. I already recorded an short tutorial, I'll upload it in the next days. It's in german, but you'll see how I made the cabel-rig. But if you don't want to wait, here an short discription: Add a Curve with as less vertice as possible, than add a bezier circle and use this as bevel object for the curve and scale it how you need it – now you have the cable. Than select the curve and switch into edit mode, select the first vertex and press shift + s and cursor to selected. Now switch to object mode and add an empty. Then select the empty, hold shift and select the curve. Now you can switch into edit mode and select the vertex which is on the same position like the empty, now press ctrl + h to add a hook (hook to selected object). If you now switch back to object mode, you can move the empty, and you'll see the cable is moving with it. Now repeat these steps for the other vertice of the cable. This method I've used, maybe there are some comfortablier ways, but it workt good!

  5. Those envelopes falling have motion blur... my svn version of Blender doesn't have motion blur in Cycles yet, or was that vector blur / a separate BI scene?

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