By yarpen.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
22 Comments
It looks like some sort of blurring or bloom effect was used. It really detracts from the quality of the image!
Otherwise, absolutely gorgeous!
wow! nice work! keep posting
This looks like a stop motion set. Brilliant!
very beautiful
Hermoso!!!!
Awesome work!! But it seems to me, that mill blades should be inclined relative to the wheel plane. Aimed not to add some critics, but to make the great work better.
in the days and the place where this mill was built they may not have known about all the air dynamics involved with the blade design. lol
Great style, love it.
Awesome, did you imagine the place or does it exist? cause if it does exist I'm going to visit!!!
i love this work , so very pretty !
Windmill, Windmill for the land..turn forever...hand in hand...
awesome work!
It's ridiculus.
No particles... and bad textures.
???
I don't think that "ridiculus" is the right word, really...
Take the image as it is. Why should it feature particles and be photorealistic for it to be a nice image ?
When the non blenderheads come to say something generally it is bad and makes any sense, we all want to see your masterpieces YOUR'RE NOT BLENDERCLAN OR BLENDER FAN GET AWAY FROM NENDER COMUNITTIES.
I love the look and feel of this. It looks like a model of a broken down windmill to me. I think it is great. Even the ground and tree have that hand modeled feel.
Windmills are built so that the whole thing can rotate around the z axis. Graphics: win. Engineering: fail ;-)
Technically the blades are rotating around the z axis so...
Love it!!!! Blender forever!
beautiful, it looks just like a miniature
Nice work. I would like to see this in a RPG or adventure game ;-)