Jaka Benedik has a great story to share about his design work for a well-known backpack brand.
Jaka Benedik writes:
I would like to share one year of my profesional experience using Blender with the community. If you feel that it is worth sharing I would be more than proud.
Blender was the main software in creation of the TARGET bakpack collection 2012. It was also the tool for two inovations which are used on Viper backpack. The collection will be showcased on ISPO 2012 - World's bigest Sports Fair in Munich from 29.1 to 1.32012. and is already in mass production. I used Blender for concept design, plans for manufacturing, partly fabric pattern design (kaleidoscope), 3D graphics in catalogue and visualizations. All rendering was done with the Blender internal render engine. There were no UV mapping used for texturing because of the everchanging design proces.
You can check catalogue on the Target website. It was the only 3D software used!!
Thanks to Blend Swap and Poifox for human bases I used during concept development and Igor K. for hooking me on Blender few years ago.
Jaka Benedik
designer/engineer
21 Comments
Very cool! I would never have thought they were renderings unless you told me. Nice job!
Are all the product photos in 3D, including the zoomed (close-up) versions?? 'Cos they certainly look real!
Indeed great results! In my opinion for all this Fabric/Cloth textures the best free renderer is Mitsuba. It's still far from finish to daily use in various project situations but in this area it already produces astonishing results!
It's great to hear that Blender is penetrating the professional market. I've used it for a couple of projects so far, but nothing quite so demanding as this (My models are fairly rough in comparison).
Very impressive. Its good to see that Blender is hitting professional market
Really cool! As others already said - great to see Blender getting more use in professional environments. Hell, it's about time!
So much for the naysayers who don't believe Blender will have a place at the big table in the professional world!
Well done! If you have time to show any process or tutorials that would be apprecated...
Why did they made it with an 3D application? Isn't it much easyer and cheaper to take some photos?
Its Visualization: They don't want to waste money making them, so they do it first Virtually in a 3D modeling software(in this case Blender).
Ok that sounds logical :D
Thanks
No problem. :)
This is pretty slick work here. Very professional and elegant designs. I'm impressed with how nice the renders are - particularly because everyone says the internal blender renderer is poor. I always found it to be good for my projects. Sure, Cycles is great - but internal just gives me personally more ... control I guess.
ANYWAY -- GREAT work! Thanks for sharing your story!
After getting used to Cycles and understanding how to use nodes properly, you will have infinitely more control in Cycles than in Blender. Trust me :) Invest a little time
Yeah I assume it would be awesome when I figure it out. I just got used to Blender .. now I need to get used to something else, etc. Ah, the life of a CG artist never ends, eh?
I'll put the time in once I get OpenCL :) (or a new computer).
its cool to see blender used each day more and more
No UV's? Now that's impressive!
Nice designs btw and great job
that is what I thought. The designs are great BTW. Thanks for sharing your experiences.
This is awesome. I would totally get one if I needed a new everyday pack. Even better would be a official Blender gear backpack. Maybe you could use your great backpack blending skills to concept one for the foundation. I would buy it.
Hello
Thanks for positve reply. I just returned form ISPO show in Munich, where th Viper backpack was great sucess. The renders are only those in attachments. In cataloge there are photos. Just claryfy on that. Icons, carbon hexagons, target 3D cookie in catalogue are renders. Conceptual scetching was done by Simon Bolčič our artdirector and academic painter.
Mangemant is totaly satisfied with my work so I have a green light for next season, wich will include also 100% detailed modeling (sticching visiualization and pattern making for direct priduction being the greatest chalange). The fun patrt will be rigging and animating the product.)
And of cousre blender is my choice for 2012. I will try to do a tutorial, but my tiime resources are very thin, so no promises here.
Jaka Benedik
P.S.: blender backpack idea is aleready in progress with Ton:)........