Some very nice architectural walkthroughs by the Indian studio Real Works.
Sivaprasad Velayudhan writes:
Hi Guys
We are a 3D Visualization Company based in India. We have completed a few Architectural Walkthroughs using only Open Source Software.
Please find more Walkthroughs here.
Modeling, Shading, Lighting, Rigging, Animation, Editing all in Blender. Gimp used for Texturing. Renderer is Blender Internal.
42 Comments
Congratulation very nice work :-)
Wow, how did you animate the car ? Is the a Caranimation-Plugin ?
Its just Pure Blender, No Plugins, Presets, or External Renderers. All 3D in Blender + texturing in GIMP
Theres a good tutorial on blender cookie that shows you how to do this using a rig and transform constraint.
:D I'm impressed! I would've thought you used Cycles for some of those scenes rather than the Blender Internal! Good job!
Thanks Guys
that´s the way how to do lighting with internal 5 stars god bless you
Congratz. Cleverly done.
I'd like to ask: are pigeons (at the very beginning) modelled or footage? Anyway, did you made all compositing in Blender? (jaw dropping, if so).
I'm not really into archviz, but I'd like less uniform textures, especially on the walls. Maybe some AO baked, or the like. However, maybe that is the way clients like best, You'd know better.
everything in there is medelled and completely computer generated, and all compositing is also in blender
Congratulations, very nice work! The first exterior images don't look so well lit and detailed, especially in contrast to the first sequence (is that footage? I'm also puzzled by the pigeons) but the interiors look really well and I was happy to read they were pure Blender Internal.
Yes, I agree, we had some difficulties with the exterior elevations and lighting.
No the Pigeon sequence is not footage, its all 3D.
All 3D? Now I am impressed ! All done with Blender Internal eh? Now I'm jealous. :D
Very impressive. Nice pacing and composition too. Loved the attention to detail, like the car dipping on braking as it approaches the gate. Subtle, but makes a big difference to believability
Very well done. Very thorough. ;)
The best argument against dropping development of Blender internal renderer
If blender foundation doesn't drop blender internal development, it also means than other developments will be slower.
Also base future development on a more physically accurate unbiaised renderer has a lot more upsides than keeping internal forever.
Also, as it is much easier to make a simple scene look decent with cycles thanks to the new approach for lighting, the quality of the artworks created by unskilled people will rise and look less scary for non blender users curious of what software to use.
Just my opinion :), blender internal is still more complete than cycles at the moment.
But still, it best to have options.
Sure :), I won't say it's bad to have choices.
guyz please watch other videos also
good job......
Thanks All
all these videos are also done in Blender
http://www.vimeo.com/rwstudios/grange
http://www.vimeo.com/rwstudios/vertica
http://www.vimeo.com/rwstudios/sandshore
I've watched all four and your interiours are outstanding good. Your exteriour renderings are not. The best "pre-car-sequence" was in "sandshore". I liked the transition from blur to sharp in grange too. I think you should somehow manage to show the "really great stuff" first. And then, if needed, show more detailed exteriour renders instead of a complete city. Just my opinion, though.
I totally agree what you are saying. we are currently working on making exterior scenes better. exteriors need lot of objects and vegetation to look real, and also the Gi is really important. since we dont have GI in Blender Internal, faking it on exterior scenes are lot difficult than interiors. Thanks for the suggestions and appreciation.
Amazing.
I can just imagine the render farm you have.
Exceptional !
clear and calm camera movements!
is it easy to keep track (overview) of so many textures in blender?
thanks. I personally think Blender is as good as any other tool out there (Free or Proprietary).
Nicely done; curious about how much time (roughly) it took from start-to-finish to accomplish this as I'm still early in the Blender learning curve.
with 7 people working, around 65 days
Some of it looked really good, while other parts were... maybe a bit too clean, sharp? Can't really put my finger on it.
this is great !!! first I watched the video, then I was trying to guess the renderer... And seriously I was mind-bowed when I saw it's BI !?
Very well done. Great lighting. The opening credits reminded me of the opening titles from the first Guy Ritchie "Sherlick" film!
I love the way how you added little bits of random building block animation just to increase the interest rather than keep the whole scene indifferent without having to include people. Very impressive.
Waw ! Congratulations guys !!! This is really U-N-B-E-L-I-E-V-A-B-L-E !!! Amazing realism !!! Better than I could dream !
YOU are really great ! And BLENDER is great ! And BLENDER INTERNAL ... is bétter than generally assumed ! Youhou !!! :-)
Really great. And some nice and new ideas for an architectural reel. But there's one thing that's a bit irritating: the missing break lamps on the car. Everything is so perfect and then there's this small detail ... :)
We did that detail in
http://www.vimeo.com/rwstudios/grange
http://www.vimeo.com/rwstudios/vertica
we somehow missed it in this
we would definitely remember to do that in the future
Awesome!
Tutorial, please!!!
Hi Feboccini
A tutorial for a complete walkthrough is kind of difficult, If you can be specific about one aspect of the walkthrough we shall definitely try.
In a world where everyone is talking about cycle cycle cycle this demo of the internal blender renderer is more than welcome.
It would really be nice if you could do a wireframe render/clay render, for some sequence as well.
Would help get a sense of the polycounts etc.
Nice work the first shot was particularly stunning for me personally.