In his latest video, Daniel Kreuter illustrates different options for Blender's Dynamic Paint option. Also check out his videos on smoke, fluids, cloth and softbody animation!
Daniel writes:
Yet another tutorial this time about the Dynamic Paint tools in Blender. It's not a step by step tutorial! I just want to give you an overview about the possibilities and some basic knowledge.
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22 Comments
I LOVE THIS VIDEO, IT'S VERY WELL FAST-EXPALINED !! ;-)
These are simply the BEST tutorials for explaining the Blender tools and options.
Excellent stuff. Thank you so much for putting in the effort !
I really like your quick tutorials/tips, quick simple but very effective.
After washing them I am like : Now I really undertand how that works!!
Keep it up.
Exelenete, un video muy profecional!
Bart va a decir "In english please" ^^!
That's right :)
as everytime excellent way to explain how to use blender.
BRAVO!
Thanks for all these great tutorials!
Finally, wave interaction in Blender! Thanks for the tutorials!
Thanks, it's awesome and very stylish explanation!
Can we control Explode modifier with Dynamic Paint (in particle mode)?
Very nice tutorial. Quick and concise. I wish there had been a little more detail(especially on the image modes:pixels). I can't figure that out.
Very impressive tutorial that had me fiddling around with a displacement brush in no time at all.
Dynamic paint only visible in viewports. When i render image/animation they are not visible. This tutorial don't explain how to make them visible in rendered image. This is probably explained by other tutorials. But I'm lazy and don't watch long tutorials. That is so sad.
I believe you have to assign the material a texture, and have that texture use the generated image.
i hope sph will also be introduced
Some funny artifacts got into the English translation I noticed, but only one really needed changing, "Brush Volume" got re-written as "Bush Volume" at 59sec into the presentation.
very genius tutorial, sometime we need it quick and Daniel make it best and absolutely must watch. Thanks
These guy's videos should be "integrated" into blender wiki and considered official help/manual (with the authors consent of course), they are very concise, succinct, and very clean-looking and effective
When using displace, how do you get the displacement to actually stay displaced after the brush affects it like in your example #2.
I am able to get it act similar to the water example, but can't get the canvas to stay displaced, one the object passes thru the canvas, the canvas returns to it's original shape....any help would be appreciated.
Again, these have been all great tutorials... very pro and well done
Great tutorial. Can someone help with this please - I want to have the painting done on a transparent canvas, so that all that is visible is the paint left by the brush and not the canvas. Is that possible? I tried without luck with transparency in canvas material and cast shadows.
Turn shadow-casting off for the material or mesh?
Is not there a faster, easier, more automated way to create Dynamic Painting in Image Mode? Without having to go through all this process of creating a UV mapping, create a sequence of images in a file, and still have to configure everything via Nodes ?! Because I think everything should be faster and more practical. Everything already configured by Blender. At most maintaining the option of manual UV mapping. But still allowing to use a standard Smart Project automatically if the user does not configure a UV map itself.