You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Smoke Simulation Introduction


Daniel Kreuter writes:

When I created this Video I tried to put the most important information and as much as possible in a short and plain video. I did that by making comparisons between smoke simulations with different settings. The Tutorial Preview is an example for this. I also wrote a short text for each property to make everything even more simple. To sum it up I created a video in which I explane the function for every single setting. I hope you'll enjoy the video.


  1. That is fantastic! It should be the standard format for showing off new features. Easy to understand, Simply and beautifully formatted and most of all Impressive. Great.  You have saved so many people hours and hours of random experimentation.

  2. Very nice!

    This cloud be a good detailed example of all of the different option for every modifier. I know that means a lot of work to do.

  3. I'm sorry but why on earth is density and resolution affecting the speed on the simulation? From a users perspective this makes no sense at all.

    • The Resolution scales the size of the Simulation.. so when the Simulation has a higher resolution, it appears smaller and is slower... If the resolution is smaller it looks bigger and is faster (it just appears to be the speed and its actualy just the scale)

      And about the density...
      I don't realy know... maybe it effects the ammount of heat^^

    • The reason density affected speed was because it is actually mass-per-volume density of the domain, so the less dense smoke wants to get to the top faster. It threw me for a loop, too, until I realized it was the actual physics property and not a voxel filed property; though, it is refreshing to see Archimedes' principle being applied like this.

  4. Very clear. I live off teaching and can say that this is a concise, clear, brief  way to explain and transmit knowledge. I personally don't have spare time to watch lengthy tuts. Congratulations!!!  

  5. Nicholas Rishel on

    I contacted MrLasla about putting this in the Blender Wiki, and he seems ok with the idea. Anyone know how to insert videos to the Wiki?

  6. hey you know what this is really amazing way of education by giving the visuals of the settings. thats really cool. thanks for post. And also i liked the music, it sounds like indian music.

  7. very good video indeed. comparison videos are extremely helpful learning tools as it can makes quick sense of unusual or sometimes ambiguous naming of settings.  :-) Thanks for putting this video together. now if all the more complex features had videos like this! :-P

  8. Very Nice video. I followed the youtube link to your fireball. You must have a super computer.
    The fire ball blend file you put on youtube is very impressive, and a PC killer. I've tried on a desktop and a laptop, I7. Both required a reboot. Maybe a small warning for us little people. Thanks for the video, maybe one day blender will be stable enough for the rest of us,

  9. Very very useful. Great idea and neat realization.
    It takes a lot of time ti remember exactly the effect of tweaking any single parameter. Now we have a reminder. Thank you. :)

  10. Umm, I have not used this before but the I hope that it doesn't operate this way but the video gives the impression that resolution and detail make the smoke move slower. While the simulation should take longer the cached and rendered playback should be at the same speed. in this video when it comes to the resolution you can clearly see that the smoke moves faster and faster as the detail is reduced. If this is truly the case then something is wrong in the simulator itself.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.