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Cyber Instinct

13

By enricoceric.

Update: added info by the artist.

Enricoceric writes:

Rendered with Octane. The fur is a bit tricky, I used hair particules and converted them into meshes, but this only produces vertices so I had to extrude them to create planes, that's it.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Nice!

    While I love to see these art works being featured on Blender Nation, it would be nice to have a short description. Not to mention in order for any decent SEO having a bit of text in here other than "by someone". You'll never rank in the search engines and people just surfing your site will have no clue what this is. In my RSS it doesn't pull images, but only text. 

    Just a friendly suggestion!

  2. I really enjoy this character. The textures, model features, lighting, etc.. I also like the contract  between the old fashion chair and robot. More info would be cool though as to how it was rendered, etc, 
    Thanks BN for posting some great artwork by Enricoceric!

  3. Looking at this image I cannot help but wonder: Will Cycle--apparently a one-manned addon--ever beat the quality of its original predecessor? I don't work for Octane but I wish someone could continue to work on its Blender exporter.

  4. how did you get hair articles to render with cycles? or did you use blender internal and then composited together

    • Quoting Enrico from the linked thread: "The fur is a bit tricky, I used hair particules and converted them into
      meshes, but this only produces vertices so I had to extrude them to
      create planes, that's it."

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