An introduction to Blender, it's history and it's capabilities in Belgium at "Jeudis du Libre".
Francois Bayart writes:
This Thursday, December 15, 2011 at 19h will be held the fourth meeting of Mons in Belgium "Jeudis du Libre".
The subject of this session: Blender, the open source 3D content creation
Public: all public
The host speaker: Sébastien Noël (UMONS - FPMs and MIND PROJECTOR)
Place of the meeting: HEPH Condorcet, Chemin du Champ de Mars, 15 – 7000 Mons – Auditorium 2 situé au rez de chaussée (see map).
Participation is free and requires registration of names, preferably beforehand, or at the entrance of the meeting. Thank you to indicate your intention (even uncertain) by registering online.
This will be followed by a glass of friendship offered by the High School Condorcet
If you are interested (e) by the monthly cycle, please check the agenda and register on the mailing list to receive announcements consistently, or contact us at [email protected].
As a reminder, "Jeudis du Libre" are intended to meet around themes of Free Software. Mons meetings are held every third Thursday of the month and are held in rooms and in collaboration with universities and faculties of higher education Pôle Hainuyer involved in the training of computer specialists (UMONS, HECFH and Condorcet), and with the support of our non-profit organization LoLiGrUB!
Description of the presentation
Blender is known for its flexible interface and the wide variety of features that embeds: from modeling to rendering graphics via animation, video editing, the simulation of fluid systems particles, etc.. It also offers real-time engine for the creation of video games and can be extended as needed by the scripting in Python.
The presentation will provide an opportunity to feedback on its use in a professional and its interconnection with other free tools or owners. Many technical demonstrations will be conducted in order to show the public the possibilities of Blender, but also to illustrate the stages of the complete creation of images.
The history of Blender, which debuted as a proprietary software before being bought by the community and distributed as free software since 2002, is in itself an element of interest and will be addressed during the presentation. The development cycle is clocked by the production of animated shorts ambitious leading to the integration of new features. Trends from the world of 3D computer graphics are followed by Blender that offers opportunities such as the recent modeling mesh sculpture or use of the GPU in the calculation of images.