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Remesh Modifier Documentation


Nicholas Bishop has written up some documentation for the currently in development remesh modifier, which converts arbitrary meshes into quad-based surfaces. If you're wondering what it does you can read through the new docs, or take a look at some of the example videos showing it in use. The remesh modifier is scheduled for release in Blender 2.62.

Remesh Modifier Documentation on the Blender Wiki


  1. Nicholas, I've been following your progress on this project for a long time through vimeo, and your blog. I think you're doing an excellent job trying to tackle this problem. I do wonder if the banding effect could be "coaxed" to take directions other than the cardinal directions. These results would tempt me to go through the extra effort of aligning everything with X, Y, and/or Z. Maybe I would even chop parts off of a model, and process them separately, then stitch them back together manually. 

    Food for thought.

  2. I definitely see the potential of this tool.  Although its not what I would want for my end topology I can imagine that during the sculpting process it would be very useful for retopologizing everything into small evenly sized quads.

  3. Olivier Amrein on

    I have a question. 
    2.62 or maybe 2.63 is the planned release for bmesh, are these kind of tools/modifiers easy to "bmeshify"? 

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