Learn how to make dirty objects with Cycles in this videotutorial.3D Animation Plus writes:
In this video tutorial you will learn how to:
- UV-Unwrap a small glass bottle.
- Create textures for a etiquette, scratches and dirt in Gimp.
- How to apply those textures in blender, to get a scratched and dirty glass material.
All required material is available for download as well.
Link
4 Comments
11 green marbles and 3 out of bottle.
The marbles outside look pretty good. The scratched glass container looks extremely fake. It seems like too many and uniform scratches making it look more like a pattern. I think you put too much noise on it.
+1 with Animaticoide.
I've watched the whole tutorial, and first, many thanks for the effort and the investment.
As far as i know, it seems that the scratches on the surface should have an influence on reflections too ... that it seems not be the case on the render.
Reflections seems to be intact, with no impact coming from the scratches.
Maybe use a shader mix node in order to suppress, or at last lessen reflections where there is scratches, may improve the whole effect ?
link is dead :)