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Developer Meeting Notes November 13, 2011

26

Branch Merger Hurricane Week is over, Camera Tracking, Cycles, Dymic Paint and Ocean Sim are now 'in the trunk' (which means they're part of the main Blender development version and will be included in 2.61).

Thomas Dinges writes:

1) Blender 2.61

  • All four projects have been merged to trunk, congratulations to everyone involved! :)
    • Camera Tracking
    • Cycles render engine
    • Dynamic paint
    • Ocean Simulation
  • We are now in BCon3, focus is now on stabilization and polishing of the new features. If everything goes according to plan, a release candidate will be available beginning of December.
  • Sergey Sharybin will look into making the Motion Tracker UI a bit easier for non Tracking experts. (make some names more clear etc.) He will commit some changes from tomato branch tomorrow.
  • Documentation for the new features:

2) Current projects

  • B-Mesh: Ender79 made some changes to make various painting cases work, but still a lot to do.
  • Cycles does not build in the branch currently, some work has to be done here as well.

3) Documentation

  • Discussion about Luca's proposal.
  • Every commit in svn is supposed to have all relevant information in it. This can be in the commit message itself, or a link to a blog, but preferably in wiki.
  • For new features test and demo .blend file(s) should be added to the test svn. These test files should both be suitable for users to learn about the feature as for testers to verify it works. Add text information in the .blend itself.
  • The Wiki team will assist the developers moving docs over to the wiki manual. We will assign doc module owners soon.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

26 Comments

    • Bmesh has about three people working on it campbellbaton, ender79 and howardt. There is a bugfix commited every two or so days. Don't forget also cycles is not complete, it is still very early days for it. The are planning to use Cycles on Mango so I think Brecht has his hands full.

          • Agreed. Cycles is off to a great start, but definitely still needs some
            work before Mango gets going. Another thing to think about is that not
            every developer is going to be equally good at programming for every
            feature. I've only ever heard of him working on render related things, and he simply may not know as much about coding mesh tools and modeling as he does about render engines, though I really don't know for sure.

        • I think Cycles is much more important than Bmesh. The current Blender Internal renderer is garbage. I'm sorry, but it really is. Blender needs a better render engine.

          • Garbage? Heck no. Have you seen Sintel? or the Project London trailer(s)? BI is definitely not garbage. It's not as good as Cycles is going to be, but I really don't like it when people call something trash just because they don't know how to use it well. But yes, I do agree that Cycles should be a higher priority at the moment.

  1. some time ago, i submitted a proposal in BA forums,
    http://blenderartists.org/forum/showthread.php?234685-Should-Blender-have-quot-LTS-quot-versions
    about "Should Blender have "LTS" versions?"

    while it had not many (and positive) responses, i think that could add something interesting to the "documentation" point of discussion, but not only to that. Blender could have "major, focused to stability" versions every few "minor" releases, and this could help both in bug fixing and being able to release better docs, perhaps. My 2c.

    Marco

  2. Wow! This will be one of the greatest blender sub-releases!
    Having all that uber-cool stuff in one and the same blender together. *jiggle*

  3. Is the Freestyle Renderer plugin thing unofficial? I think its cool in all, but I don't see it anywhere besides a few posts here and there and on graphicall...

  4. Good Job Guys!
    Thanks to you is Blender 3D the fastest growing 3D software suite available!!!

    But I'm gonna spam it all around: OpenCl in Cycles would be nice :3

  5. Arnaud Couturier on

    About explanatory SVN commits,
    at work we use Atlassian's JIRA with Bamboo, so an SVN commit can be linked (and therefore fully documented) with a ticket in JIRA simply by pasting the ticket code in the SVN commit.

  6. Its just awesome what you guys are doing. I would really like to thank you for all those great work.

    I know that people have different priorities depending on what they do? but I think that all the tools of blender are important. For me both modeling and rendering are important. And I`m already using Cycles as my main rendering tool. Its really gives great results. If the film option in the rendering panel could had all those option like its was for a test version as before that would be just awesome.

    Theres a little something that would greatly help me, its a better unwrapping system. Maybe I`m doing it wrong, but even for small object like a simple table, I always need to go and clean the unwrapped uv, even using seems.

    Again really big big thanks to Ton and all the Devs working so hard.

  7. I'd love to see some movemetn on Lucas's proposal. I dropped the Wiki docs because they were no longer helpful. The 2.49 docs were great. Even pure text would be more helpful than "this page does not exist yet." *facepalm*. I'm limited to the tools I know how to use, and feel like there have to be better tools in the program that what I've been using. From what I've read, workflows are supposed to be faster, and more efficient, not slower and less efficient, but that's the position I feel like I'm in with B2.5. Thanks, Rigel

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