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Tracking + Smoke Video and Breakdown

27

realitivity writes:

I wanted to try out the tomato tracker on an aerial footage. The tracking solution I got stuck so well I had to do an effect on the clip.

I first posted a link of this in friday night hang out but have since then added sound and made a sort of fx breakdown.

Hope you find them interesting and relevant.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

27 Comments

  1. Quite good, but some questions. Why does the smoke trail get a kink? Also I do not understand why many of the buildings and trees are masked with meshes as very few have to have any shadows projected on them and the missile is not being occluded by anything.

  2. car on the right serves no point - get rid, its distracting
    remove kink in smoke trail - it is confusing. -> I am aware of pressure waves in explosions, but real missiles dont leave massive smoke trails, and movies never show distortion like this... ... Either make it look real, or make it look hollywood - not both
    Blur the aeroplane.
    Thin the smoke
    Colour correct the hanger you blow up - the hanger interior is black value=0. ie the darkest shadow in the footage is mid centre, behind the tree...but your hanger is even darker - lighten it up a bit (colour correct the black channel)
    Smoke doesnt darken as it enters hanger - explosion seems further back than it actually is - seperation
    Fire explosion a little sooner (I know it triggers when it hits the back wall) Hollywood VS realism...
    Sorry for critic, I would be happy if I made this, but it would never make big screen without changes

  3. cbnewham
    '''Also I do not understand why many of the buildings and trees are masked
    with meshes as very few have to have any shadows projected on them and
    the missile is not being occluded by anythin''''

    Maybe its the things that you dont realize, that make the realism

  4. I'm sure the building being blown up was the only thing that needed particle interaction. All that other stuff is unnecessary.

  5. Looks nice, but a lot of realism would be added if the building would destruct in pieces before the fire of the explosion was visible. IRL a construction would be destroyed in the shockwave right before any fire would be visible.

  6. Xero Wolf: awsome?  It's quite good, but really, from a tracking perspective pretty basic. The explosion is the best bit - but that has nothing to do with match moving. A month or so ago I posted on youtube a Blender Tomato tracked view of CG red balls falling down a stair well at my house - it was quite a complex setup to get right as there were numerous occlusions with wooden uprights on the stairwell so I had to build the stairs in 3D and match the model accurately to the live view. No-one took much notice because visually it isn't that exciting - I can see I should have put an explosion in! :-)

  7. Very slick, now if you can produce a simulation of the building with a simulation of the physics resulting in the building displacing itself upon the explosive force of the missile through Bullet where a complete duplicate of the original building with multiple points of displacement can show it being destroyed in a realistic fashion would really be big.

  8. Or you can just shoot a real missile at a real building and then is would be realistic (tongue in cheek). Nice test by the way.

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