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Introduction to Rigging

5

Lee Salvemini from CG Masters (AND from Elephants Dream and Sintel, of course) has guestposted a 1.5 hour videotutorial on riggin on BlenderGuru.

Part 1

  • Create a skeleton
  • Make it deform a character
  • Add/modify vertex weight groups

Part 2

  • Make the head and neck animation ready
  • Make the shoulders and arms animation ready
  • Create a hand and fingers rig
  • Mirroring a rig from one side of the body to the other

Part 3

  • Create an IK leg rig
  • Create a heel/toe roll foot rig
  • Make the hips and torso animation ready
  • Apply custom bone shapes
  • Manage bone layers

Link

 

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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