Mitsuba, the physics based, open source (GPL) renderer, has just released a new version. Some of the new features include python integration, spectral rendering, material modifiers, scene portability and better documentation.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
18 Comments
NICE! downloading
nice renderer. Bi-Directional still not working...
Blender plugin can be found here: https://www.mitsuba-renderer.org/hg/mitsuba/file/0778a3d709d3/data/blender/mitsuba
i downloaded the mitsuba source and made a zip out of mitsuba/file/0778a3d709d3/data/blender/mitsuba and imported as add-on to blender - worked. still - couldn't get blender to render in mitsuba. But collada export in Blender and import to mitsuba should work...
Sweet, will try it out.
Can't wait for Cycles to advance :-)
Doing some test right now and looks promissing !
tks.
Does this work with Blender? Or could i easily just export my model as say, a .obj and render it in there? Looks amazing though!
Hi guys, any of you know something about the integration between Maya and Mitsuba ? Thanks. =)
Can you help me I'm having problems rendering a hairy palm!
Can somebody help me? I downoaded this and tried to run it and it says I am missing msvcp100? It tells me to reinstall it. I did, and i still got that problem. Help?
same here: msvcp100 is missing:( how can i fix this/ what do i need to install additionally?
Regarding msvcp100: you need to install the Visual Studio 2010 C++ redistributable, which should be included with the downloadable zip files.
@Ben
you can import .obj
@Fernando Pires
"Data exchange with the major modeling packages is supported using the COLLADA file format. Mitsuba can read DAE files and convert them into its native XML-based file format. In the future, additional integration is planned, e.g. plugins for Maya and 3ds max."
I downloaded Visual Studio 2010 C++ redistributable like you said and even re downloaded the file and it still gives me the same error :/
The redistributable must match the architecture of Mitsuba. So if you're using 64bit, download the 64-bit redistributable, and use the 32-bit one otherwise.
Can you give me the link to the download of that for windows 64 build? I cant find it on the website
32 bit: http://www.microsoft.com/download/en/details.aspx?id=5555
64 bit: http://www.microsoft.com/download/en/details.aspx?id=14632
vcredist 64-bit:
http://www.microsoft.com/download/en/details.aspx?id=14632
vcredist 32-bit:
http://www.microsoft.com/download/en/details.aspx?id=5555
So, How doi I install this renderer in Blender 2.59 using Ubuntu?
I downloaded the collada-dom deb file from the site, I have the mitsuba/file/0778a3d709d3/data/blender/mitsuba folder, but what's next?
if i try to setup integrator render settings to "Bidirectional path tracer" i get following exception message:
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Critical exception
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2011-09-02 21:37:53 ERROR main [PluginManager] Plugin "bdpt" not found!
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OK
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... it seems the plugin is compleately missing. (using "Mitsuba 0.3.0 64bit.zip" on windows 7 x64)
Comes at a good time because of the collada improvements in Pepper branch.!
:) Since i think Mitsuba works primarily with Collada
Previoussly Collada imports was very buggy and mesh had problems. I have yet to see this
All Thanks to Mitsuba the Team