From Blender to V-Ray


Sebastian writes:

I’m glad I can finally announce the release of the second part of the Blender to Vray course!
Originally I wanted to do one big tutorial and pack everything into that, but I found it would have been much too long. That’s why I decided to split the tutorial into 2 parts. Actually it would be 3 parts, if you count in the already published free introductory tutorial as well.

In this part of the tutorial you will learn everything about the rendersettings, image-sampler, color-mapping and a bit of lighting, materials and textures. We will discuss the Lightcache and Irradiance Map settings, and also learn how to setup the so called universal settings.
In the next weeks I will publish a follow-up to this tutorial where we will do one architectural project from scratch. In that tutorial, which will be the third part of this series, we will cover texturing, Vray-Proxies, particle instancing and scattering, compositing of render-elements, texture baking and so on. Lots of cool features, but the foundation for that will be laid in this tutorial.

Link

The introduction is free:

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