ProgrAnimals – A framework for physics based creatures

Thomas Eldredge writes:

ProgrAnimals is a generalization of pose control ideas I learned in making progranimation. I wanted to make a system that could work with almost any leg type and walk style. These ‘animals’ are much simpler than the biped and monopod in progranimation. Every creature in the demo is run by the same 250 lines of python, everything else is joint and pose-goal settings.

This aims to be a system where Blender users can generate physics driven character animations from an armature they design, based on an idea for a creature. Then they can create multiple walk styles by posing a ‘pose-goal’ armature for each leg-type in the ‘stance’ and ‘swing’ states.

This is a demo of some of the creatures you can make, and the bipeds demonstrate the various walk styles you can achieve with a given rig.

Blend files with setup script (no-UI) and walk-through available here – http://www.funkboxing.com/wordpress/?p=866

Let me know if you try it out, I’d love to see more of these critters walking around!

Thanks!!!
teldredge

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