Thomas Eldredge writes:
ProgrAnimals is a generalization of pose control ideas I learned in making progranimation. I wanted to make a system that could work with almost any leg type and walk style. These 'animals' are much simpler than the biped and monopod in progranimation. Every creature in the demo is run by the same 250 lines of python, everything else is joint and pose-goal settings.
This aims to be a system where Blender users can generate physics driven character animations from an armature they design, based on an idea for a creature. Then they can create multiple walk styles by posing a 'pose-goal' armature for each leg-type in the 'stance' and 'swing' states.
This is a demo of some of the creatures you can make, and the bipeds demonstrate the various walk styles you can achieve with a given rig.
Blend files with setup script (no-UI) and walk-through available here - http://www.funkboxing.com/wordpress/?p=866
Let me know if you try it out, I'd love to see more of these critters walking around!
These looks fun! Thanks for sharing!
lol that is sooo funny but amazing
Thats amazing! Really nice programm work!
Why can't they get up after they fall? Do these bots have neural nets / HMM and learning capability?
These simulations could be very useful for RoboCup experiments.
Nice! I'll try it out!
Looks like the Endorphin software!! http://www.naturalmotion.com/endorphin
Crazy creatures ! Well done !
Hilarious, great stuff :)
Some very funny animations that you get here . I liked the "creatures" walking on others head
Haha, written in Python... http://www.youtube.com/watch?v=W6JoOkZvw74
The camera work is very natural, real world.. hand held-y. Is there a method to how how achieved that?
A little offtopic, but I'm impressed with the camerawork. Seems very realistic (a little wobbly, but not too much), especially in the last scene. Great work!
Hi guys: excellent work! the same as the work you published before.
By the way, there is some kind of intelligent "behaviour" in the animals (for instance, they track the ball). Have you thought of programming a "more" intelligent behaviour? Avoid obstacles or jump over holes or things like that?
Hah! So cool!
Can't wait to see more. There's so many possibilities for this.
Very cool. And only 250 lines of code, wow. My dog may not be so complex after all.
very cool...congratulations and thanks for sharing
Nice and fun, love the camera movement
Hilarious video! But there's no real intelligence in the walking, no neural net involved or something.
This has got to be a defining feature of game play and animation!
look this paper... http://www.youtube.com/watch?v=dRthdBr46cs
Thanks for the comments everyone. This was lots of fun and I hope it can be of use.
@Zolar - Python/Ministry of Silly Walks, that is hilarious, I can't believe I didn't think of that myself.
@Enrique - This version was more about generalizing for various limb morphologies. I definitely intend to add more complex feedback like I had in progranimation.
@Malcom - That's amazing stuff. Definitely going to dig into that paper.
Imagine if we skin these! ;D
This will be awesome for a couple of things :D
Stuff like crowd simulations, http://www.stellaralchemy.com/lee/virtual_creatures.php 3DVCE and such...
(3DVECs which actually walk, rather than snake-like move in random ways)