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Quick tutorial: Cycles render in Gpu & Cpu

luksdm · August 3, 2011

RealizedPotential made  a short tutorial on how to use cycles with both  gpu and cpu when rendering animations.

Author luksdm
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24 responses

  1. bluelife3d
    3 August 2011 at 08:54

    please fix the community news rss (sorry for hijacking but nobody seems to read the comment on the let us know page)

    Reply
  2. BeBeOn88
    3 August 2011 at 09:16

    Who, i can’t wait to see the gpu version. I’m myself a Cuda/openCL programmer and i know that the GPU can be pain in the ass. However when it works well, the power is huge (ok i’m running on a high end tesla server which cost something like …).

    Reply
  3. Bart
    3 August 2011 at 09:32

    It’s on my todo list.

    Reply
  4. Colate
    3 August 2011 at 10:10

    WOow! When Cycles for ATI RADEON?

    Reply
  5. tmzamo
    3 August 2011 at 10:26

    Audio a little too low, not sure if it’s just my side..

    Reply
  6. Moolah
    3 August 2011 at 12:39

    Good tip!
    P.S. Audio is very low on volume.

    Reply
  7. tmohr
    3 August 2011 at 13:39

    Does anybody know if Cycles supports MORE THAN ONE GPU at once? Can i fill my box up with graphics cards and benefit in blender?

    Reply
  8. moomoo
    3 August 2011 at 14:01

    Yes volume is really low, I have my laptop on maximum and I can hardly hear anything.

    Reply
  9. Simon
    3 August 2011 at 14:25

    there is audio?!

    Reply
  10. Pawel
    3 August 2011 at 16:10

    I wonder why you actually have to open two instances of Blender to use both CPU and GPU. Wouldn’t it be possible for Brecht to make Cycles utilize both? Will that ever be implemented? I know these are questions for the coders, but maybe someone knows why this is not implemented (and if it ever will be).

    Reply
    1. Pedantron5000
      25 March 2014 at 00:00

      I could be wrong but I’m pretty sure that cuda compute (GPU compute) actually compiles on the GPU which isolates the render it from the CPU. The two instances of blender aren’t working together they are working in parallel.

      Reply
  11. NRK
    3 August 2011 at 17:28

    tmohr: As I understand it both OpenCL and CUDA support multiple GPUs transparent to the software using them. (it is an inherently parallel process) I know that with OpenCL people have run both ATI and NVidia together in the same machine on the same process. The real kicker is video ram, I bought a 2 gig card and it caps out around 5-10 million vertices in the geometry. Also when you are rendering on GPU the user interface to all the windows on your PC noticeably slows down. That’s why Octane guys will buy two cards, one for rendering and to keep the UI running.

    Reply
  12. RealizedPotential
    3 August 2011 at 18:32

    This is my first tutorial. I’m really sorry about the audio. It sounded ok on my home computer. Next time I will listen to the video on my laptop too. I hope it was still useful.

    Reply
  13. Blendiac
    3 August 2011 at 20:03

    Can’t wait for Cycles to make it to ATI / OpenCL

    Reply
  14. Jason
    3 August 2011 at 20:36

    Yes, it was very useful. Thank you for making this. :-).

    Reply
  15. bsimons
    3 August 2011 at 22:35

    Could be cool if this worked for still images also.

    Reply
  16. bsimons
    3 August 2011 at 22:40

    when Cycles Mises GPU+Cpu renderigng for still images that will be awesome..

    And when they allow “thread limiting” for CPU that would really be neat as well..

    with modern CPU’s having so many cores it will be nice to have a feature to limit how many cores/threads you want to use. you May want to keep 1-2 threads/cores open for web browser/antivirus.. etc..
    so you cans still use the computer while its rendering.

    Reply
  17. Terry
    4 August 2011 at 03:28

    Can’t hear it. Even with head phones..
    Thanks though.

    Reply
  18. axel
    4 August 2011 at 09:46

    if you have 3 gtx 580’s in your system your cpu is almost nothing

    Reply
  19. 8-bit
    5 August 2011 at 16:17

    RealizedPotential, typically just normalizing the audio wll suffice. However, to help further, you could use audio compression and a vocal EQ before normalizing to 0 dB. Regardless, thanks for sharing the video!

    Reply
  20. Mumm
    5 August 2011 at 18:46

    So where do one get Cycles? My Blender 2.58a does not have the features shown.

    Reply
  21. Mumm
    5 August 2011 at 19:38

    Aww. Never mind. http://www.blendercookie.com/2011/05/02/feature-preview-cycles-render-engine/

    Reply
  22. Carloftal
    12 December 2011 at 23:00

    I tried it, but my rendering got even slower. Any ideas about that?

    Reply
  23. Andrew Porter
    24 August 2012 at 09:14

    I have 3 graphics cards, and when I try to use all 3 my computer crashes.

    Reply

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