Book: Blender 3D – Jogos e Animações Interativas

Allan writes:

A new Blender book was released in Brazil and it is called “Blender 3D – Jogos e Animações Interativas”, which would be something like “Blender 3D – Games and Interactive Animation”. This is the first book about the game engine and logic bricks in Brazilian Portuguese. The focus of the book is to show how to use the game engine to create both games and interactive presentations covering the functions of the Logic Window and physics based animation with Rigid Bodies and Soft Bodies.

The author is Allan Brito, which now has four books about Blender published.

Here is a translated table of contents of this book:

Chapter 01 – Developing games with Blender
Chapter 02 – Game project
Chapter 03 – Blender Basics
Chapter 04 – Modeling for games
Chapter 05 – Materials, Textures and light for games
Chapter 06 – Physics based animation
Chapter 07 – Interactive animation
Chapter 08 – Logic Bricks
Chapter 09 – Sensors
Chapter 10 – Actuators
Chapter 11 – Animation for games
Chapter 12 – Creating a maze style game
Chapter 13 – Creating a FPS game
Chapter 14 – Publishing games

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