GSoC 2011 – 3D Audio tools

Once again there is a new and exciting tool entering Blender as a result of the GSoC 2011: Tis the season to be jolly!

Blender user NeXyon has begun work on the 3D audio tool-set which aims to allow users to add 3D audio into a dynamic environment. These tools would be very convenient when creating any animation, as users could create static and moving audio sources within a scene with their position and velocity affecting the overall sound. On top of all this audio-goodness NeXyon will also be making improvements to the general audio and animation tools in blender (memory usage, audio sample-rates etc).

To find out more information on this awesome project head on over to the 3D audio proposal, and for those who want to be kept up to date head over to the 3D audio blog.

 

 

Advertisement