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Paul Van Gaans Blender Broadcast Reel


Paul Van Gaans sent us a link to his new demo reel he made with Blender since he switched to it. Originally he used Maya for his Broadcast design. This provides some good examples that Blender can easily be utilized in areas such as motion graphics and provides sufficient modeling, animation, specialFX, and compositing tools to get the job done right.

Paul writes:

Just thought you might like to see what I have been doing with Blender since switching from Maya for Broadcast design. This a reel I cut together of professional projects where I used Blender. I have also used After Effects for final effects and composites. I now prefer to use Blender for all my 3D productions. Love the tools, from modelling to rigging to animation. Simple brilliant!

99% of what you see here was rendered with Blender Internal render engine.

Check out his website at:


  1. comeinandburn on

    really well done! I'd love to see more commercial work that's being done in blender. I'd suspect it's a lot more than people think.

    thanks for sharing!

  2. Thanks for the reel
    I don't know Maya, Blender is my only option, but is good to know that professionals like you believed in what the blender team is working on. Thrusting your work in the hands of all this great people, is inspirational.

  3. We also use Blender only (+GIMP, MyPaint, Inkscape) for our commercial products. Great to see more and more people discovers Blender as professional CG Platform.

  4. Wait, are you telling me those Channel 7 bumpers for Australia where made in Blender!?!?!?!?!? Are you serious!!!!

  5. Very cool! Does anyone know how to make those ribbon-drawing effects from 1:00 to 1:10? Like where the curve looks like it is drawn over time, getting longer and longer. Any ideas?

  6. Thanks very much for the great comments everyone!!

    Re: Channel 7 bumpers, yes! I use Blender for all my broadcast projects here in Melbourne, Australia.

    Re curves drawn over time, I'll see if I can do up a quick tutorial over the weekend.


  7. Nice work Paul...good to see Blender used for broadcast here in Oz. I work in broadcast in Sydney, and although a C4D nut, I am gradually using more and more Blender! Actually it was the first 3d app I ever tried about 10 years ago.

    Really interested in what you comp in. Is it still mostly AE, or do you also comp in Blender? To me this is one of the main attractions for a broadcast artist, as the to and fro leapfrog from your 3d app to AE kills you on last minute client changes!

    The upcoming open cl comp nodes, 2d/3d tracking, viewport Bullet dynamics and GPU cycles renderer is going to make Blender unbeatable for mograph work :)

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