In this tutorial Jonathan Williamson is demonstrating how build the mesh for a drinking glass including liquid, designing a realistic water material in Blender and rendering it with LuxRender. This might be in particular interesting to test with the new SPPM code LuxRender got.
Website Links:
http://www.blendercookie.com/
Luxrender:
http://www.luxrender.net/wiki/SPPM
7 Comments
Testimonial for Luxrender?
Nice tutorial!
[But I don't like the image that's been used as demonstration.
With this technique one can achieve way better results.]
TLOZ: I agree 150%. No offense to the artist of the image, but it doesn't give due credit to Lux's incredible features/abilities. tbh the "liquid" doesn't look like liquid (try adding some absorption for starters) and the glass should have some sort of "bottom" --> like this fex: http://jvillella.files.wordpress.com/2011/01/art_isu.png (notice the base of the glass)
Nice tutorial though
Wonder what Cycle would do with the same render.
not a big fan of hours and hours of rendering time just to render a little glass of water.
But I always enjoy Johathan tutorial as you always learn some time saviour tips.
Thank again.
I know what I'm doing today!
0__0 makin colour.
I've been waiting to get Luxrender... (caustics of any kind basically) and this is the tut I craved.
slightly off topic:
Is there a faq anywhere about Luxrenders similarities with....Cycles, (or indigo?) or if Yafaray is still worth knowing...
Its easy to be equally confused as excited---these latest render directions are drool-worthy, yet just when I feel like learning Lux... ...Cycles wants to jam on my monitor. Which to master first??
In basic cases, like the one showed in the tut, setting up the meshes by hand may be feasible.
But setting up the correct fluid/solid/wet meshes for LuxRender in non-trivial cases, e.g. when the result comes from a fluid sim, there is actually this quite handy blender script you may like to check out:
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Mesh/Wetted_Mesh