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Rendering a liquid filled glass in Luxrender

7

In this tutorial Jonathan Williamson is demonstrating how build the mesh for a drinking glass including liquid, designing a realistic water material in Blender and rendering it with LuxRender. This might be in particular interesting to test with the new SPPM code LuxRender got.

Website Links:
http://www.blendercookie.com/

Luxrender:
http://www.luxrender.net/wiki/SPPM

7 Comments

  1. Nice tutorial!
    [But I don't like the image that's been used as demonstration.
    With this technique one can achieve way better results.]

  2. Wonder what Cycle would do with the same render.
    not a big fan of hours and hours of rendering time just to render a little glass of water.

  3. I know what I'm doing today!
    0__0 makin colour.
    I've been waiting to get Luxrender... (caustics of any kind basically) and this is the tut I craved.

    slightly off topic:
    Is there a faq anywhere about Luxrenders similarities with....Cycles, (or indigo?) or if Yafaray is still worth knowing...

    Its easy to be equally confused as excited---these latest render directions are drool-worthy, yet just when I feel like learning Lux... ...Cycles wants to jam on my monitor. Which to master first??

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