A real-time demonstration of particla fluids using OpenCL (GPU hardware acceleration):
Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our implementation of our Real Time Particle System that it can see the light of day. We have been working on an OpenCL implementation of the SPH method for simulating real time fluids. At this point it looks pretty good, which is the scientific way of saying there is still a lot of work to do. Take a look at the video to see it in action inside the Blender Game Engine!