A *very* nice camera mapping demo by Carlos Padial:
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About the Author

Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
29 Comments
:D neato!
tutorial?
matchbox crazyness ))
@Igor, there is a tutorial on BlenderGuru's site. Also I had seen another tutorial but can't remember where it was. It has the same idea.
very impressive :D
thanks,
Andrew's tuto is here:
blendernation.com/?2010/?04/?09/?blenderguru-camera-mapping-in-blender-2-5/?
But mind the gimp matte-painting work makes 70% the trick
and here is a view of the nodes i used.
http://www.surreal.asturnazari.es/node/163
Wow, that looks like it took a lot of effort. Fantastic effect.
I suspect getting the depth of field to work was the trickiest part, as you can't calculate standard z-depth through alpha-channeled textures. (Or can you?)
Now,that's very professional.Hope to see more work with open source programs.
Amassing!!!! Need a tutorial!))
I was going to say (until I saw your software credits), that that image looks like it had been HDRd to h*** and back. But it created a really nice effect, nice one!
you have some chemtrails there! :)
Very nice effect. The best camera mapping effect I've seen with Blender. I could almost picture an animated figure walking down the street next to the cars. Would look great with some tiny rigged characters.
this looks great! nice use of tilt-shift too.
very nice results!
That tonemapping and actually the final picture makes my eyes for bleed. But the camera mapping is nice.
Noice!
Nice work, it looks great! The street scene reminded me of Pablo Lizardo's project 'Victor': http://www.blenderheads.org/forums/es/viewtopic.php?f=10&t=80&p=811&hilit=lizardo+victor#p811
this video is a good example of how NOT to do HDR
Why do you need a tutorial? It tells you how to do it in the video...
A tutorial would be really nice cause i have always the same problem with modeling in the right perspective. How did he use this lines for the perspective info to match it all in Blender?
Carlos, big thanks for the nodes' screens! Nice share! It's almost like a tutorial.
Nice to see this feedback.
Tinny people was a thougth, but rig and animation are not my strong point. I have a little zancudo flying through the scene. But need to learn how to animate with drivers to change all z-buffer nodes at a time. Anyone knows a good tuto in 25 for this?
@Gosthdog: Not any tilt and shift here, only some fake DOF.
@Jarred: I think pablo's work is a lot more complex scene, but thanks for this!
@ Heyp, anon: hey, don't you like post-impresionism? I think hdr is another tool, and not only for realistic reproduction of light ;P
@Carlos Padial
Have you seen this? http://www.youtube.com/watch?v=2PAuLJ5Jujc
Nice works! This looks like a real cardboard model!
This is the best setup I've seen in matting using Blender 3d
Yeah, it's cool stuff. I would probably not bother doing something like this :D
@saurus1: thanksalot! i didn't see this but another one and the same thing:
drivers with nodes is not working for me (don't know if it should work or not)
but drivers with objects works.
Nice work, keep going on!!!
@Carlos Padial
Well, it is beta software. I'll look into using drivers with nodes and if there are some problems with it, I'll report them.