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Mr. Tuba Commercial, the Making Of


Lucio Cavalcanti writes:

Last month the Caju Digital Agency concluded this work using Blender 2.5 on all design and 3D animation of the mascot Mr. Tuba from Pizzaria Atlântico (Pizzeria Atlantic) from Recife - Brazil.

The work is being presented in two major local TV stations. We're providing a brief making-of too.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. ...just cant believe blender has come that far..i remember the ol' 2.40 days and to think that finally blender is up on commercials and u can say "hey i use that program" is just stunning...well..idk...blender is just too good :)

  2. Grandmaster B on

    The character is well designed and the animation is great, especially the "lip" sync is awesome.
    Its almost perfect! I wish me more complex materials, but i suppose its intended ;)


  3. Alas the making of can't be viewed in Germany. (Seems they don't have the right to use the soundtrack/music?) :-(

  4. I really liked the lip sync method of animating poses for each letter. It makes great sense but I don't think I've ever seen anybody do that in a tutorial before. The other comment I have is"Wow do I every have a lot to learn about rigging."

  5. Hi everybody!

    Thanks for all the comments!

    Keith Sogge, I needed a practical lipsync rig. It was when I left the computer, picked up a pen and a paper
    and had this idea. I do not know if anyone has done this before. Probably yes. It certainly isn't the most powerful lipsync rig, but it's practical.

  6. cool commercial:) that shark looks great and has fine animations!
    Thanks for sharing your making of! The stuff in the commercial looks deicious, got hungy seeing that :D

  7. It's a shame the acting prevented the 3d character from really integrating seamlessly: in the first scene the actor is looking at the final location of the shark before he even starts entering the screen, and in the next scene his gaze is really inconsistent: looking several inches above the head of the shark makes the whole thing look fake... It's not easy, but getting this right could be more important than having absolutely perfect lip-sync.

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