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Shaolin Training - iPhone game

19

Shaolin Training's game assets were completely created in Blender.

Fernando Ribeiro writes:

Hi there!

My name is Fernando Ribeiro, I'm from Rio de Janeiro, Brazil. My iPhone game Shaolin Training is now on sale at App Store!

But, what does it has to do with Blender??? Everything! All the entire 3d game assets were made using Blender. From a simple Cannon to a complex character, everything was modeled, rigged, animated and even sculpted in blender.

Here you can see the game trailer:

There's more information on the 'making-of' on my blog, and on BlenderArtists.

The entire game, including visual and programming, was done by me in the last 3 months, in my free time after work. Shaolin Training is an 3d Action game based in physics simulation and intensive dynamic.

Have fun! Blender rocks!

Fernando Ribeiro.

We have received two free promo codes for this game. I'll be giving them away on Twitter over the next couple of hours!

19 Comments

  1. I am happy to see commercial things with Blender.
    This looks a good game, but the trailer is too long I think.
    There is many many iPhone game, so a common user have no time to watch long trailers.

  2. icanttellyou on

    android does kick the iphone's ass... but awesome to see that a game is being released that has used blender...

  3. Seems Unity-like. Is that what you used? It would make sense since Unity has pretty good Blender integration.

    Very cool.

  4. Cool!
    How complicated would it be to port that to Android?
    I have an HTC Desire and would love to play it on that.

  5. fernandoribeirogames on

    Hi there Everyone!
    Porting for Android is much more possible than to any other device.
    The biggest problem I'm having right now is that my App has been cracked ( as most apps in AppStore ) and I'm not receiving as much as expected so I'm probably not going to be able to invest in any other device.
    See ya

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