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Blender Developers Meeting Notes


An update from the heart of the Blender Development community.

Ton Roosendaal writes:

1) Current projects

  • Reminder: check module owner page to update status:
  • Martin progresses well on his network render script. He needs OSX help though, making the .app with scons might not work.
  • Benoit gives update on the logic editor project. He used zlib license on the logic handling module itself, for future re-use. The module will handle execution and evaluation, the Blender node system itself will be used for node tree editing and storage. For that some extensions on Blender's nodes are still needed though, like other socket placement rules and (hierarchical) grouping/ collapsing or other ideas for more pleasant editing of complex setups.

2) Blender 2.5

  • Brecht, Campbell and Ton sat down an afternoon to go over the target list for the next release. Notes for this are still in pencil and draft, will be posted here later. Most of this is common and known stuff.
  • Ton mentions he would prefer a more strict usage of the official property and operator names in the panels. At least for the official release, a full consistant and naming will help searching properties and tools in the UI and in Wiki a lot, it helps translating the UI, and people writing books, and so on. Topic needs some design to check on how to tackle drawbacks (like duplicate names) best.

Laters, wish you a very happy holidays & merry christmas!


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Thanks for keeping us update!!!
    A merry christmas and a great super fun time holiday for all of you working on blender & Durian too!
    Best regards from Berlin!

  2. I use Bleder for few months and I didn't see an option to seperate the user settings from modelled objects while saving.
    Generally, I don't want to have the user settings saved in the blend file.
    This also means that I don't want to use e.g. the layout settings that are saved in the blend file and were used of another person.
    Would it be possible to seperate these both things in the next release?
    Whst do you think? Is that a good idea?

    For example, as in Eclipse I can save separatly the preferences in a file and they are used independently from the projects.

    Kind regards

  3. I'm not comprehending the Logic Editor project at all, but...:

    "Although the primary target is the game engine, we want to keep it sufficiently general so that it can be applied without much efforts to Blender for a variety of task such as animation, scene creation, etc."

    New Game Engine logic editor = win!
    Using logic for animation = double win!!

  4. @Brain when opening a .blend file, at least in 2.5 there is a checkbox which you can uncheck that will tell it not to import the UI.

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