LuxRender v0.6.1 is out
LuxRender v0.6.1 contains a handfull of fixes. The team have also committed to more frequent updates.
- lots of network rendering fixes
- some crash fixes
- fix bump mapping which wasn’t working correctly in some cases
- improvements to IES file handling
- ability to stop a render after a given amount of time has elapsed
- introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
- the film cropwindow feature should now be useable
- added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP’s first so it’s easier to configure.
- added an option in the windows installer to add an exception to the window firewall for luxconsole.
Links

Congratulations!
This is really great news! Good work everybody!
And thanks for this nice christmas present :-)
Editing feedback: The following sentences should be one bullet each (as opposed to broken into two bullets apparently due to line breaks):
– introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
– added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP’s first so it’s easier to configure.
– added an option in the windows installer to add an exception to the windows firewall for luxconsole.
@me – thanks!
Is it working withn 2.5??
Good news, but where is the Blend exporter ?
On the site, I found a page with instructions on a line saying
The script is included in all LuxRender downloads, but once installed with the exe, there is no Py script in the LuxRender directory.
And on the LuxBlend forum, I have not been able to find a link to download the exporter…
Any help will be welcome.
Thanks in advance.
Edit : Found in Blender’s Script directory… very weird, because it is accessible from a non installed version of Blender too.
Happy Christmas !
Philippe.
@ Roubal : So is the script working? Have you seen the Lux wiki?
I’ve only dabbled in LuxRender – but I’m already impressed. Now I’m even more impressed by
how frequent you update! Thanks guys!
@Mike : I have just opened the script, but not yet tried to export something. The computer I use for Internet is weak, so I’ll test asap on an other one…
@ Mike
The script is working, at least in Mac OS X. I never have used LuxRender before, but I found it quite easy to get my first render. After installing LuxRender, I only had to set the Python path in Blender correctly and put the exporter (LuxBlend.py) into my Python script folder. After opening the script in Blender, I have been asked to set the path to LuxRender. There is a tab called “System” in the script’s GUI, where I could choose the location of the program.
It works fine, but I still have to check out the meaning of all the buttons ;-)
Merry Christmas,
Karl
I can’t find the blender python exporter for the Linux 64bit build.