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LuxRender v0.6.1 is out

9

LuxRender v0.6.1 contains a handfull of fixes. The team have also committed to more frequent updates.

LuxRender v0.6.1 is out with various fixes to the previous v0.6 version:

  • lots of network rendering fixes
  • some crash fixes
  • fix bump mapping which wasn't working correctly in some cases
  • improvements to IES file handling
  • ability to stop a render after a given amount of time has elapsed
  • introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
  • the film cropwindow feature should now be useable
  • added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP's first so it's easier to configure.
  • added an option in the windows installer to add an exception to the window firewall for luxconsole.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. Editing feedback: The following sentences should be one bullet each (as opposed to broken into two bullets apparently due to line breaks):

    - introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
    - added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP’s first so it’s easier to configure.
    - added an option in the windows installer to add an exception to the windows firewall for luxconsole.

  2. Good news, but where is the Blend exporter ?

    On the site, I found a page with instructions on a line saying
    The script is included in all LuxRender downloads, but once installed with the exe, there is no Py script in the LuxRender directory.

    And on the LuxBlend forum, I have not been able to find a link to download the exporter...

    Any help will be welcome.

    Thanks in advance.

    Edit : Found in Blender's Script directory... very weird, because it is accessible from a non installed version of Blender too.

    Happy Christmas !

    Philippe.

  3. @ Roubal : So is the script working? Have you seen the Lux wiki?

    I've only dabbled in LuxRender - but I'm already impressed. Now I'm even more impressed by
    how frequent you update! Thanks guys!

  4. @Mike : I have just opened the script, but not yet tried to export something. The computer I use for Internet is weak, so I'll test asap on an other one...

  5. @ Mike

    The script is working, at least in Mac OS X. I never have used LuxRender before, but I found it quite easy to get my first render. After installing LuxRender, I only had to set the Python path in Blender correctly and put the exporter (LuxBlend.py) into my Python script folder. After opening the script in Blender, I have been asked to set the path to LuxRender. There is a tab called "System" in the script's GUI, where I could choose the location of the program.
    It works fine, but I still have to check out the meaning of all the buttons ;-)

    Merry Christmas,

    Karl

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