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Creating terrains with texture nodes and displace modifier

7

Panzi wrote two texture nodes that were recently committed to the Blender svn repository. He demonstrates their use by creating procedural terrains. Nifty stuff.

Panzi wrote:

Recently I wrote two tiny texture nodes. They don't do much, just exposing the coordinates (x,y,z) to the node system and a node that calculates the distance between two coordinates (vectors). However, those two nodes just got committed to the blender svn repository!

Using blenders new texture node system (currently in svn) you can setup a system to generate terrains very much the way you could do with InnerWorld.

For more information, see my forum posting.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. awesome!
    I wonder if this is a better than using weight paint and the displace modifier.
    Probably would create some very interesting effects when you animate the texture....

    nice work

  2. Would you (Panzi) be nice enough to write a short steo-by-step tutorial ? Combining procedural "noise" with a modeled overall terrain could be very inspiring for blender newbies, and for everyone who still doesn't master these new features.

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