The book is between a Blender-guide and a tutorials book. It aims at beginners, but as it is fully compliant to Blender 2.46, all the latest and hot topics of Blender are reviewed and explained, including the nodes, the softbodies, the fluid simulation etc. Obviously, the book is divided into chapters, reviewing almost everything (except the Game Engine and Python Scripting): the installations (for Win, Linux and Mac Os X) of Blender/Python/Yafray, the GUI and first steps in Blender, a first beginner's project, a whole chapter on modeling, another one on lighting (including radiosity), a full length one on shading (materials, textures, material nodes editor), another on the basis of animation (animation along curves, working with IPO, Action Editor, particles animated/static, animating with Modifiersâ€¦), another one on advanced animations (softbodies, rigid bodies, fluid sim, animating with skeletons, NLA editorâ€¦), another one on rendering (Render layers, Composite node editorâ€¦). In the appendices,you can read an explanation of the bundled python scripts, a list of material indice, and much more.
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