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La 3D libre avec Blender

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The book is between a Blender-guide and a tutorials book. It aims at beginners, but as it is fully compliant to Blender 2.46, all the latest and hot topics of Blender are reviewed and explained, including the nodes, the softbodies, the fluid simulation etc. Obviously, the book is divided into chapters, reviewing almost everything (except the Game Engine and Python Scripting): the installations (for Win, Linux and Mac Os X) of Blender/Python/Yafray, the GUI and first steps in Blender, a first beginner's project, a whole chapter on modeling, another one on lighting (including radiosity), a full length one on shading (materials, textures, material nodes editor), another on the basis of animation (animation along curves, working with IPO, Action Editor, particles animated/static, animating with Modifiers…), another one on advanced animations (softbodies, rigid bodies, fluid sim, animating with skeletons, NLA editor…), another one on rendering (Render layers, Composite node editor…). In the appendices,you can read an explanation of the bundled python scripts, a list of material indice, and much more.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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