From Ton Roosendaal, Blender Foundation:
At last Sunday's meeting we reviewed the svn status, and since we soon need a build for the YoFrankie dvd anyway, we just called it time for another release! Not a bugfix release, but all of the goodies from the current svn trunk.
WOW! Wonderful... time to check it out...
YAY! Thanks guys!
Wow... some great things coming up with 2.48! GLSL, colored shadows, atmosphere rendering (using sun lamps,) and Grease Pencil!!!
Cool, thnx, looking forward to trying the new features out...
cool guys making it official but I've had mine for days now thanks to Graphicall, it's the Zebulon build xD
exactly part of the reason why blender rOXEE!!
wait, minus a couple of things there, whoa, so, erm bullet 2.7 will be in this one... YEESSSs
I'm such a HUGE FAN of Bullet 2.70
oh yes capes and water waves and all that!!
Grease pencil!! YAY!!!
When will we be able to download it?
Or is there a download link missing here?
I have a question will there be some sort of real time implementation of the atmosphere rendering
everything is just so wonderful thanks a lot everyone I'm probably going to write you all a love letter before too long xd
What that fast?!?
I cant keep up with them there fast! lol
may be interview with MR (((Ton Roosendaal)))! can say more about this news
and how they come to this update.
JUST MAY BE!
this is wonderful news.... Thanks Blender Foundation
I just post to share the joy of all users of Blender here. Woot :P
Thank to Ton Roosendaal and all the Blender (dream) team !
Grease Pencil sounds incredibly useful, as it means no more loading up Photoshop to do a quick sketch then fiddling around in Blender to get it to work.
Now whatâ€™s this Bullet 2.70 Iâ€™m hearing about? Waves and capes?? As in, fully interactive waves that can crash into boats without crashing my computer? Sounds amazing if true.
Also, does anyone know where that high resolution smoke wavelet project is up to? Thatâ€™s what Iâ€™m really holding out for :-)
Oh almost forgot:
Will the Windows release come loaded with the memory fix? (LARGEADDRESSAWARE support)
I'm guessing it will, but just thought I'd ask.
I've just updated from Blender v2.47 to v2.47 with LAA... and v2.48 is at the horizon ! Wow ! The Blender Team write code faster than I install Blender !o)
Very good news and many Jewels in this new release.
Thank a lot !
Yay! No more waiting for somebody to build a Mac release of some of my favorite in-dev features!
wow!!! nice on guys :D
but what on earth is happening with 2.50 progress????? ton needs to start blogging :)
Wow I thought that'd be a simple bugfix release.
But Grease Pencil and Colored Shadows ?!!
You are giving us more than I expected !
Developpers, I can't tell you how much I appreciate your work !
thats cool ,thx ton and the rest of the crew.
ANd I thought we'd have to wait till 2.5!!!
Of course I will build 2.48 with LAA extension. The previous one was just a sorry oversight due to workload (bad excuse, but I'll use it anyway ;)
/Nathan teh Builder
Hey Nathan, you any relation to Simon the Digger by any chance?
No word yet on the GSoC projects?
yeah,a great for the game funs,I will study a lot quickly!
Can't keep up with them so fast?
I hope they aren't adding too many advanced bits forsaking the basics here. I sent bug reports about Beveling ages ago (the script is terrible, frankly... can't use Blender inhouse because of the triangles etc bevel introduces) and no sign of anything even being looked at. :-(
Mind linking to the bugrapport?
wow :) speedy development!!
What exactly is meant by "Fluid Interaction"?
With the Fluid Interaction, also known as Fluid Control you can create stuff like in the youtube Video.
Nice one! Look forward to it immensely.
any chance of including promotion studio's ocean patch?
Yey! Grease Pencil! :D
Great - looking forward to it!
WIll use it than in the class room thanks to the GLSL preview !!!
Can someone clarify what 'LAA' is?
LAA = Large Area Address meaning blender can access more memory and not crash on bigger files i think
Hope that GLSL can be improve to be use as a real time rendered .instead of waiting for days of rendering a scene strip.
and a recording viewing screen of the animation with full render editing features. Come on ! people it can be done were there's a will it can will happen.
@RNS - I don't even understand what you're saying
BlenderLovingSquirrel what I'm trying to say that use or improve the GLSL system as a real time render and recorded while in animation mode..example have you ever heard of live video recording.If only particle hair,smoke,and etc. can be emitted in GLSL mode. it can be done if developer work around it,now that graphic cards are more advance than in imagining effects and higher image quality.
Cool, it seems like Blender updates are coming out every week!
NathanKP - Imagination Manifesto
As of now this is not possible. Of course graphics cards are quite advanced these days, but they are not good at raytracing. Wait for probably an year or two, we might have a graphics card which can render using raytracing in real time.
right ankit, we should expect this kind of stuff from intel larbee which is betting heavily on realtime raytracing.
I actually heard about this a few days ago. Just a couple more reasons to love Blender.
This is awesome!
btw, any updates on the muscle system? I haven't seen anything about it on the mailing list, so I'm wondering if there's any updates on it since that's the one feature I'm most looking forward to right now.
stay tuned !
So, when is this coming out? *chomping on the bit*