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DukDuk! A Blender Game

38

title.jpgGlenn Melenhorst is creative Director at Iloura (Charlotte's Web, House of Flying Daggers, The Bank Job). He has been working on an amazing little game called DukDuk!, all done in Blender. We talked to him about his project.

Glenn writes:

I'm the creative Director of a film and television company here in Melbourne (Australia) for a company called Iloura. I have been animating since 1981 and working in computer graphics since 1986.

As far as Blender is concerned, I'm an enthusiast only. I have it at work and I'm constantly saying to the guys.. Hey check this out,. it's so much better in Blender. I bother them quite a lot. :) I use Max, Maya, Zbrush, anything that will get the job done and quite frankly I can see a time where Blender is going to be used in a production one way or the other. I don't like to discount anything. I have been particularly impressed with Big Buck Bunny and have been doing mail outs to the animation department each time there has been a cool update on the blog.

My interest in the game engine is for prototyping games but also recently, thanks to the Video Texture plugin linking into the AR-toolkit, thinking about onset 3d visualisation for movies, and recording real time cameras around pre-animated scenes. There is so much going on with Blender it's pretty exciting

As for DukDuk, I was impressed with the amount of python work running around in the BGE community but felt most of the games lacked eye candy. As that's what I do, I thought I'd attack a game from that angle. What has stopped me has been my complete lack of programming - lateral thinking skills. Still, I'm happy with what I achieved. Another reason I had to stop was that work was getting in the way, and with that by day and three children to look after at night, DukDuk never had much of a future. :)

Video of DukDuk!



Links

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

38 Comments

  1. it's sooooooo buggy =((((
    but the whole concept is very beautiful...
    like this game.
    wish GE wasn't not so buggy =(

  2. Glenn is a hell of an artist, just check his website ! I was watching his matte painting with my jaw between my shoes. No wonder a game by him would look terrific

  3. Holy crap that is awesome! I had been looking for a good example of a simple blender game. This is by far one of the most well made!

  4. Really cool , the only thing i would say is , the light is too low , if the atmosfere is like that ok , but the sky could have like more lights and colors , glowy etc..

    just my opinion , anuway really good , one of the best i've seen in blender.

  5. Thats an awesome game..... if you put a cover on that thing and put it on a PSP, nobody would know it was made with Blender. Trying to figure out how the materials were put on the objects though. Are they imported or something? because no materials are attached to them when you click on them.

  6. It's not amazing - I've played hundreds of little games available free on the internet, usually created by single people, and some of them were a LOT more polished than this! I've seen games created in Blender a whole lot better too...

    Still, it's nice that people are still playing with Blender's game engine, even if development has virtually been at a standstill for longer than I can remember! :/

    ~epat. :P

  7. Nice music. :D With the lack of good framerate and a glitch in the mouse viewing becoming obsolete when you move the mouse wrong, it becomes frustrating. But good job overall, keep it up!

  8. wowoowowowowowowowowowowo!!!!!!!
    SOOOOOOOOOOOOOOOOOOOOOOOOOCOOOOOOOOOOOOOOOOOOOOOL!!!!!!
    (Ash told me about the game)
    i played it sooooooooooooooooooooo cooooooooooooooooooooooooool

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