Glenn Melenhorst is creative Director at Iloura (Charlotte's Web, House of Flying Daggers, The Bank Job). He has been working on an amazing little game called DukDuk!, all done in Blender. We talked to him about his project.
I'm the creative Director of a film and television company here in Melbourne (Australia) for a company called Iloura. I have been animating since 1981 and working in computer graphics since 1986.
As far as Blender is concerned, I'm an enthusiast only. I have it at work and I'm constantly saying to the guys.. Hey check this out,. it's so much better in Blender. I bother them quite a lot. :) I use Max, Maya, Zbrush, anything that will get the job done and quite frankly I can see a time where Blender is going to be used in a production one way or the other. I don't like to discount anything. I have been particularly impressed with Big Buck Bunny and have been doing mail outs to the animation department each time there has been a cool update on the blog.
My interest in the game engine is for prototyping games but also recently, thanks to the Video Texture plugin linking into the AR-toolkit, thinking about onset 3d visualisation for movies, and recording real time cameras around pre-animated scenes. There is so much going on with Blender it's pretty exciting
As for DukDuk, I was impressed with the amount of python work running around in the BGE community but felt most of the games lacked eye candy. As that's what I do, I thought I'd attack a game from that angle. What has stopped me has been my complete lack of programming - lateral thinking skills. Still, I'm happy with what I achieved. Another reason I had to stop was that work was getting in the way, and with that by day and three children to look after at night, DukDuk never had much of a future. :)
Video of DukDuk!