On the Peach blog, Brecht introduced a new method of Ambient Occlusion called Approximate Ambient Occlusion. At the time of the post it was not available in the SVN, so in turn not available for use by the masses. But that has changed you can now find builds on graphicall.
More information is also available at Blender.org. And a thread at Blenderartists is open to discuss the feature.
Again see graphicall for builds with the Approximate Ambient Occlusion.
11 Comments
I tried one of the builds out earlier and the Amproximated AO works great - excellent work!!
Arite.
I just did a quick test on the lipsync shot from the new ManCandy FAQ DVD -- I'm really impressed with the quality and super render speed!
Great job Brecht!
http://www.renderplace.com/blenderfiles/ManCandy_AAO_vs_AO.png
-AntonG
This is exactly what we need, very useful when baking is not an option.
Thnx
Damn that's fast! :) Looks awesome.
grabbing now.
So how is this better than the current method? It seems like a process of trading accuracy in favor of speed. I can see this being useful in time-critical animations.
PPC Binary for Approximate Ambient Occlusion now exists. http://graphicall.org/builds/index.php
DramaKing, try it.
fast
Fast & smooth looking. In short: IT ROCKS :D
Werner
nice addition, every thing that makes rendering faster is welcome.
arghhh goddammit! why do i have to be on holiday where i cannot update my source code!!!
Nice Work Brecht!
ddwagnz
(Posting from Nelson, New Zealand :P :P)