Do you remember the Cloth Modifier? Well, it's still in development by Todd Koeckeritz (zaz) and Daniel Genrich (genscher). Since the development is in progress, genscher have created a website to show the progress of the development, publish news about the project and receive donations, to support the development.
There are already some articles with news and tests for the Modifier, like a video showing the simulation of a Flag reacting with the Wind.
You can visit the website here.
59 Comments
this is really awesome stuff! hopefully it will be part of 2.50!
I agree with carlinhos.... hope it will take a big step forward.... Regards
i generally find the soft body simulation works great for cloth simulations. a proper clothes simulation would be nice though.
i can do those types of effects on that website with the softbody simulation right now
Thats great news! I thought it was dead long ago.
Now this video here looks good:
http://wxtools.com/index.php?option=com_content&task=view&id=12&Itemid=27
Excellent stuff! I'm glad that Daniel is able to get back to developing the simulation.
Gord: Actually. You might, but a. it wouldn't be as fast, b. if you wanted it to collide with anything it SERIOUSLY wouldn't be fast, and the collisions wouldn't be optimized, meaning you might get faces showing through, c. softbodies do not come with triangulation, and d. there are in fact settings in there which soft-body doesn't have, one of which is a spring length setting, which means that you can make the garment shrink when the simulation is activated, so it fits like spandex instead of loose cloth.
All kinds of stuff is different, actually. :P
It looks very good. The money support bar is at 67%!! xD
Go Zaz and Genscher!
now thats what im talking bout :)
suprizingly, refreshingly faaaaaasst.....
@Gord:
In concur with Blackboe. Softbodies can be made to look like clothes, but proper cloth simulation can do things that softbodies simulation just can't do (like dragging a cloth around over the ground/ obstacles and dragging the cloth through obstacles etc. while buckling realistically). A proper cloth sim will run circles around the softbody sim.
Notwithstanding, even Genscher said somewhere that he finds the current softbody solution quite powerful and adequate to run cloth sims with.
I have had reasonable success with softbodies, but this really does look awesome.
Does the clothe sim unify with rigid and soft bodies in Blender?
If no, I hope it will be soon.
Imagine the time saved if you could use Bullet without the GE, and make the object interact with a character who have soft body boobs wrapped in a nice tight t-shirt...
:)
I've been trying to make a donation but this German Paypal doesn't seem to accept my normal PayPal credentials. Any suggestions?
Koba
Hmm. It accepted mine okay. Have you paid internationally with that PayPal account before? There might be something you have to do the first time...
Awesome, totally awesome. I tried to use it but none of my knowledge from previous versions was very helpful and I couldn't make anything, you know, work :P But still, it's very very nice to see the project is not dead.
Great news ! Good luck guys !!!
Very, very impressive!
Ohhh.. Perfect job ! thanks a lot.
Pretty awesome stuff, I love it hah
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this is a test post... good luck